Files
pytorch/scripts
Aaron Gokaslan 5a1216bb2e [BE]: Update ruff to 0.4.1 (#124549)
Update ruff to 0.4.1 .
This version fixes a lot false negatives/false positives, is 20-40% faster, and has various other bug fixes.

Below is a before and after table showing the execution time of ruff lint and ruff format in milliseconds courtesy of https://astral.sh/blog/ruff-v0.4.0

| Repository                                         | Linter (v0.3) | Linter (v0.4) | Formatter (v0.3) | Formatter (v0.4) |
|----------------------------------------------------|---------------|---------------|------------------|------------------|
| [pytorch/pytorch](https://github.com/pytorch/pytorch) | 328.7         | 251.8         | 351.1            | 274.9            |

Pull Request resolved: https://github.com/pytorch/pytorch/pull/124549
Approved by: https://github.com/ezyang
2024-04-21 14:06:23 +00:00
..
2024-01-18 17:08:44 +00:00
2020-09-10 08:13:48 -07:00
2021-03-05 17:22:55 -08:00

This directory contains the useful tools.

build_android.sh

This script is to build PyTorch/Caffe2 library for Android. Take the following steps to start the build:

  • set ANDROID_NDK to the location of ndk
export ANDROID_NDK=YOUR_NDK_PATH
  • run build_android.sh
#in your PyTorch root directory
bash scripts/build_android.sh

If succeeded, the libraries and headers would be generated to build_android/install directory. You can then copy these files from build_android/install to your Android project for further usage.

You can also override the cmake flags via command line, e.g., following command will also compile the executable binary files:

bash scripts/build_android.sh -DBUILD_BINARY=ON

build_ios.sh

This script is to build PyTorch/Caffe2 library for iOS, and can only be performed on macOS. Take the following steps to start the build:

  • Install Xcode from App Store, and configure "Command Line Tools" properly on Xcode.
  • Install the dependencies:
brew install cmake automake libtool
  • run build_ios.sh
#in your PyTorch root directory
bash scripts/build_ios.sh

If succeeded, the libraries and headers would be generated to build_ios/install directory. You can then copy these files to your Xcode project for further usage.