This PR is to add XPU support for `make triton`. If a user wishes to use Triton with XPU support, the user needs to install the [intel-xpu-backend-for-triton](https://github.com/intel/intel-xpu-backend-for-triton). This PR allows the user to easily install Triton for xpu backend support: ``` # clone the pytorch repo export USE_XPU=1 make triton ``` The XPU version of triton will always be built from the source. It will cat the commit id from `.ci/docker/ci_commit_pins/triton-xpu.txt`, for example, `b8c64f64c18d8cac598b3adb355c21e7439c21de`. So the final call would be like: ``` pip install --force-reinstall "git+https://github.com/intel/intel-xpu-backend-for-triton@b8c64f64c18d8cac598b3adb355c21e7439c21de#subdirectory=python" ``` Pull Request resolved: https://github.com/pytorch/pytorch/pull/126513 Approved by: https://github.com/EikanWang, https://github.com/atalman
This directory contains the useful tools.
build_android.sh
This script is to build PyTorch/Caffe2 library for Android. Take the following steps to start the build:
- set ANDROID_NDK to the location of ndk
export ANDROID_NDK=YOUR_NDK_PATH
- run build_android.sh
#in your PyTorch root directory
bash scripts/build_android.sh
If succeeded, the libraries and headers would be generated to build_android/install directory. You can then copy these files from build_android/install to your Android project for further usage.
You can also override the cmake flags via command line, e.g., following command will also compile the executable binary files:
bash scripts/build_android.sh -DBUILD_BINARY=ON
build_ios.sh
This script is to build PyTorch/Caffe2 library for iOS, and can only be performed on macOS. Take the following steps to start the build:
- Install Xcode from App Store, and configure "Command Line Tools" properly on Xcode.
- Install the dependencies:
brew install cmake automake libtool
- run build_ios.sh
#in your PyTorch root directory
bash scripts/build_ios.sh
If succeeded, the libraries and headers would be generated to build_ios/install directory. You can then copy these files to your Xcode project for further usage.