Files
pytorch/torch/csrc/jit/frontend/exit_transforms.cpp
Michael Suo dc8176356e Various cleanups to ir_emitter and friends (#46686)
Summary:
Pull Request resolved: https://github.com/pytorch/pytorch/pull/46686

I was trying to page this code back in after a while and some things
stuck out as unnecessarily confusing.

1. Improve documentation of closures and fork stuff to be more accurate
to how we use them today.
2. Change `prim::LocalVariableScope` to `prim::ListComprehension`. It is
only ever used for a list comprehensions, and in general the nodes
emitted by `ir_emitter` should correspond to concrete operations or
language features rather than semantic constraints.
3. Change the somewhat mysterious "inputs" and "attributes" argument
names throughout the codebase to be the more obvious "args" and "kwargs"
that they generally represent (I think "inputs" and "attributes" come
from the AST naming).

Test Plan: Imported from OSS

Reviewed By: navahgar, jamesr66a

Differential Revision: D24464197

Pulled By: suo

fbshipit-source-id: 1f4b1475b58b5690a0b204e705caceff969533b4
2020-10-28 16:28:05 -07:00

954 lines
32 KiB
C++

#include <torch/csrc/jit/frontend/exit_transforms.h>
#include <ATen/core/jit_type.h>
#include <torch/csrc/jit/frontend/error_report.h>
#include <torch/csrc/jit/ir/ir.h>
#include <torch/csrc/jit/ir/ir_views.h>
#include <torch/csrc/jit/passes/dead_code_elimination.h>
namespace torch {
namespace jit {
// WILL states that a node/block must hit the exit, MIGHT that it may happen,
// WONT that it will not happen. THROWS states that a node/block always throws,
// and allows us to create better graphs by not conditionalizing execution
// when it is not necessary. It is an optimization; replacing it with WONT
// would preserve graph semantics.
enum class ExitStatus { WILL, MIGHT, WONT, THROWS };
enum class Transform { Returns, LoopContinuations };
// hasExited() indicates whether or not an exit has been hit.
// The ExitTransform pass maintains a false boolean false_val_ && a true boolean
// true_val_, and an uninitialized boolean throws_val_.
// if hasExited() == true_val_ then we have exited, if hasExited() == false_val_
// we have not, hasExited() == throws_val_ we have hit a block that throws.
// Otherwise, we might have exited.
// exitValues() are the values that we are propagating to a destination block.
// this is used for block outputs of loops and outputs of functions & closures
struct ExitPair : public std::pair<Value*, std::vector<Value*>> {
using pair::pair;
ExitPair(Value* exit_v, at::ArrayRef<Value*> exit_val_ref) {
std::vector<Value*> exit_vals;
for (Value* v : exit_val_ref) {
exit_vals.push_back(v);
}
AT_ASSERT(exit_v->type() == BoolType::get());
this->first = exit_v;
this->second = std::move(exit_vals);
}
Value* hasExited() const {
return this->first;
}
std::vector<Value*> exitValues() const {
return this->second;
}
};
/**
* This pass currently transforms the Graph so that all exit nodes targeting
* a block location are removed from the graph and unified.
* The exit node for breaks/continues is LoopContinuation, and the exit for
* Graphs & Closures is ReturnStmt.
*
* Once we hit an Exit Node, we do not execute any further instructions
* until the exit target has been reached.
*
* For blocks and control flow nodes that have an exit statement that may
* have been hit, we conditionalize all execution on a boolean value that
* indicates whether we have hit the exit, hasExited().
*
* The pass keeps tracks of blocks that always throw, so that we can construct
* simpler graphs. For example, if in one block of an if statement we return
* and in the other we throw, we can treat the node as always returning instead
* of conditionalizing execution in the remainder of the block.
*/
struct ExitTransformer {
ExitTransformer(std::shared_ptr<Graph> graph) : graph_(std::move(graph)) {
WithInsertPoint guard(graph_->block()->nodes().front());
true_val_ = graph_->insertConstant(true);
false_val_ = graph_->insertConstant(false);
// this value will never be used, since we will always throw before it is
// accessed
throws_val_ = getUnitValue(BoolType::get());
};
void transformReturnStmts() {
current_exit_kind_ = prim::ReturnStmt;
transformExits(graph_->block());
}
void transformLoopContinuations() {
current_exit_kind_ = prim::LoopContinuation;
transformExits(graph_->block());
}
private:
ExitPair constructThrowsExitPair() {
return ExitPair(throws_val_, std::vector<Value*>({}));
}
ExitPair constructWontExitPair() {
return ExitPair(false_val_, std::vector<Value*>({}));
}
ExitPair constructWillExitPair(at::ArrayRef<Value*> exit_val_ref) {
return ExitPair(true_val_, exit_val_ref);
}
ExitStatus getExitStatus(ExitPair& exit_pair) {
Value* exit_v = exit_pair.hasExited();
if (exit_v == true_val_) {
return ExitStatus::WILL;
} else if (exit_v == false_val_) {
return ExitStatus::WONT;
} else if (exit_v == throws_val_) {
return ExitStatus::THROWS;
} else {
return ExitStatus::MIGHT;
}
}
static Symbol owningNodeKind(Block* block) {
if (block->owningNode()) {
return block->owningNode()->kind();
}
return Symbol();
}
static bool isGraphOrClosureBlock(Block* block) {
return block->owningNode() == nullptr ||
owningNodeKind(block) == prim::Closure;
}
static void removeOutputs(Block* b) {
while (b->outputs().size() > 0) {
b->eraseOutput(0);
}
}
static void registerBlockOutputs(Block* b, at::ArrayRef<Value*> outs) {
for (Value* out : outs) {
b->registerOutput(out);
}
}
static void replaceBlockOutputs(Block* b, at::ArrayRef<Value*> outs) {
removeOutputs(b);
registerBlockOutputs(b, outs);
}
static void addIfOutputs(
Node* n,
at::ArrayRef<Value*> true_outs,
at::ArrayRef<Value*> false_outs) {
IfView if_view(n);
registerBlockOutputs(if_view.thenBlock(), true_outs);
registerBlockOutputs(if_view.elseBlock(), false_outs);
for (size_t i = 0; i < true_outs.size(); ++i) {
auto out_type =
unifyTypes(true_outs.at(i)->type(), false_outs.at(i)->type());
n->addOutput()->setType(*out_type);
}
}
// creates a vector of uninitialized values of the same type as the
// values_to_match
std::vector<Value*> matchValuesWithUnitialized(
at::ArrayRef<Value*> values_to_match) {
std::vector<Value*> match_values;
for (Value* val : values_to_match) {
match_values.push_back(getUnitValue(val->type()));
}
return match_values;
}
ExitPair transformLoop(Node* node) {
LoopView loop(node);
Block* body = loop.bodyBlock();
auto exit_pair = transformExits(body);
// if we're not exiting to outside the loop we don't need to do any work.
// since we may not enter the loop return WONT for the THROWS case.
if (getExitStatus(exit_pair) == ExitStatus::WONT ||
getExitStatus(exit_pair) == ExitStatus::THROWS) {
return constructWontExitPair();
}
// if we are, we need to update the loop continue condition so that
// we exit the loop if we've hit an exit
// and we need to propagate hasExited() and exitValues() outside the loop
// example:
// while i < 5:
// i += 1
// if j == 4:
// return 5
// -> becomes
//
// loop_continue = i < 5
// has_exited = false
// ret_val = uninitialized(int)
// while loop_continue:
// i += 1
// if j == 4:
// ret_val = 5
// has_exited = True
// else:
// ret_val = uninitialized(int)
// has_exited = False
// if has_exited:
// loop_continue = False
// else:
// loop_continue = i < 5
// update loop continuation condition so that we exit if we hit an exit
WithInsertPoint insert(body);
auto new_if = graph_->insertNode(graph_->create(prim::If, 0));
new_if->addInput(exit_pair.hasExited());
new_if->addBlock()->registerOutput(false_val_);
new_if->addBlock()->registerOutput(loop.nextCond());
auto new_condition = new_if->addOutput()->setType(BoolType::get());
loop.bodyBlock()->eraseOutput(0);
loop.bodyBlock()->insertOutput(0, new_condition);
// add hasExited() to loop outputs, we didn't exit if we didn't enter the
// loop
node->addInput(false_val_);
body->addInput()->setType(BoolType::get());
body->registerOutput(exit_pair.hasExited());
Value* new_has_exited = node->addOutput()->setType(BoolType::get());
// add exit values
for (Value* exit_value : exit_pair.exitValues()) {
auto typ = exit_value->type();
node->addInput(getUnitValue(typ));
node->addOutput()->setType(typ);
body->addInput()->setType(typ);
body->registerOutput(exit_value);
}
auto exit_vals = node->outputs().slice(
node->outputs().size() - exit_pair.exitValues().size());
return ExitPair(new_has_exited, exit_vals);
}
ExitStatus calcIfExitStatus(ExitStatus then_status, ExitStatus else_status) {
// if one branch throws, we can take the status of the other
if (then_status == ExitStatus::THROWS) {
return else_status;
} else if (else_status == ExitStatus::THROWS) {
return then_status;
}
if (then_status == ExitStatus::WONT && else_status == ExitStatus::WONT) {
return ExitStatus::WONT;
}
if (then_status == ExitStatus::WILL && else_status == ExitStatus::WILL) {
return ExitStatus::WILL;
}
return ExitStatus::MIGHT;
}
// Recursively transforms the if node
ExitPair transformIf(Node* node) {
auto then_block = node->blocks().at(0);
auto else_block = node->blocks().at(1);
auto then_pair = transformExits(then_block);
auto else_pair = transformExits(else_block);
auto then_status = getExitStatus(then_pair);
auto else_status = getExitStatus(else_pair);
auto if_status = calcIfExitStatus(then_status, else_status);
if (if_status == ExitStatus::THROWS) {
return constructThrowsExitPair();
}
if (if_status == ExitStatus::WONT) {
return constructWontExitPair();
}
// for the block that is not exitting, its' exit values will not get
// used so we create uninitialized values of the same type as the other
// block.
if (then_status == ExitStatus::WONT || then_status == ExitStatus::THROWS) {
std::vector<Value*> exit_vals =
matchValuesWithUnitialized(else_pair.exitValues());
then_pair = ExitPair(then_pair.hasExited(), exit_vals);
} else if (
else_status == ExitStatus::WONT || else_status == ExitStatus::THROWS) {
std::vector<Value*> exit_vals =
matchValuesWithUnitialized(then_pair.exitValues());
else_pair = ExitPair(else_pair.hasExited(), exit_vals);
}
Value* has_exited;
if (if_status == ExitStatus::WILL) {
// Need to maintain the invariant that if hasExited() == true_val_
// then we have exited.
has_exited = true_val_;
} else {
addIfOutputs(node, {then_pair.hasExited()}, {else_pair.hasExited()});
has_exited = node->outputs().at(node->outputs().size() - 1);
}
addIfOutputs(node, then_pair.exitValues(), else_pair.exitValues());
size_t num_exit_vals = then_pair.exitValues().size();
auto exit_vals =
node->outputs().slice(node->outputs().size() - num_exit_vals);
return ExitPair(has_exited, exit_vals);
}
// Recursively transforms the With node.
ExitPair transformWith(Node* node) {
auto body_block = node->blocks().at(0);
auto body_pair = transformExits(body_block);
return body_pair;
}
// Guards the remaining nodes in the block with an if node that takes
// the has exited value as its conditional
ExitPair guardBlockNodes(
Block* block,
const ExitPair& exit_pair,
graph_node_list_iterator& iter) {
auto new_if = graph_->create(prim::If, 0)->insertBefore(*iter);
new_if->addInput(exit_pair.hasExited());
auto exit_block = new_if->addBlock();
auto guard_block = new_if->addBlock();
// Move all remaining nodes into the guard block
while (iter != block->nodes().end()) {
auto node = *iter++;
node->moveBefore(guard_block->return_node());
}
std::vector<Value*> exit_block_vals;
// after an exit, the only values that will get used
// are the hasExited() and exitValues(), so we match the existing
// block outputs with unitialized
exit_block_vals = matchValuesWithUnitialized(block->outputs());
// Set the new if to have the same outputs of the original block,
// then replace the original block outputs with new if's outputs
for (size_t i = 0; i < block->outputs().size(); ++i) {
exit_block->registerOutput(exit_block_vals.at(i));
guard_block->registerOutput(block->outputs().at(i));
new_if->addOutput()->setType(block->outputs().at(i)->type());
}
while (block->outputs().size() > 0) {
block->eraseOutput(0);
}
for (auto out : new_if->outputs()) {
block->registerOutput(out);
}
graph_->create(current_exit_kind_, {exit_pair.exitValues()}, 0)
->insertBefore(exit_block->return_node());
return transformIf(new_if);
}
// these nodes my have uses,
// such as in the case:
// if i == 1:
// break
// j = j + 1
// where the j + 1 value will be a block output, but since they will
// never be used, it is safe to replace them with unitialized value
void destroyNodeAfterExit(Node* n) {
for (auto output : n->outputs()) {
if (output->uses().size() > 0) {
output->replaceAllUsesWith(getUnitValue(output->type()));
}
}
n->destroy();
}
void deleteAfterExitNodes(Block* block, graph_node_list_iterator& iter) {
if (iter == block->nodes().end()) {
return;
}
WithInsertPoint insert(*block->nodes().begin());
// need to destroy in reverse order so nodes have no uses when destroyed
for (auto it = block->nodes().reverse().begin(); it != iter;) {
Node* n = *it++;
if (*it != block->return_node()) {
destroyNodeAfterExit(n);
}
}
destroyNodeAfterExit(*iter);
}
// if we're entering a Loop block & transforming LoopContinuations, or if
// we're entering a Closure/Graph block and we're transforming ReturnStmts,
// then we update target_block_ to be the new block.
// otherwise, target_block_ remains the same.
void updateTargetBlock(Block* block) {
if (owningNodeKind(block) == prim::Loop &&
current_exit_kind_ == prim::LoopContinuation) {
target_block_ = block;
} else if (
isGraphOrClosureBlock(block) &&
current_exit_kind_ == prim::ReturnStmt) {
target_block_ = block;
}
}
ExitPair transformExits(Block* block) {
Block* prev_target_block = target_block_;
updateTargetBlock(block);
ExitPair exit_pair = constructWontExitPair();
for (auto it = block->nodes().begin(); it != block->nodes().end();) {
Node* node = *it;
it++;
switch (node->kind()) {
case prim::RaiseException: {
exit_pair = constructThrowsExitPair();
} break;
case prim::ReturnStmt:
case prim::LoopContinuation: {
if (node->kind() == current_exit_kind_) {
exit_pair = constructWillExitPair(node->inputs());
node->destroy();
}
} break;
case prim::If: {
exit_pair = transformIf(node);
} break;
case prim::With: {
exit_pair = transformWith(node);
} break;
case prim::Closure: {
// exits of closure declaration stay local to the closure
transformExits(node->blocks().at(0));
} break;
case prim::Loop: {
exit_pair = transformLoop(node);
} break;
}
// if we have hit a node that might exit, we need to conditionally execute
// all subsequent nodes in the block. if we've hit a node that will exit
// we can remove all subsequent nodes.
ExitStatus status = getExitStatus(exit_pair);
if (status == ExitStatus::WILL || status == ExitStatus::THROWS) {
deleteAfterExitNodes(block, it);
break;
}
if (status == ExitStatus::MIGHT) {
if (it != block->nodes().end()) {
exit_pair = guardBlockNodes(block, exit_pair, it);
}
break;
}
}
// if we are targeting this block, update the output values to the
// exit values. since the exit does not extend outside this block,
// update returned exit to false. then, reset the target_block to whatever
// it was previously
if (target_block_ == block) {
// if we might have exited, use the new exit values if we did exit,
// otherwise use the existing block outputs.
if (getExitStatus(exit_pair) == ExitStatus::MIGHT) {
auto new_if =
graph_->create(prim::If, 0)->insertBefore(block->return_node());
new_if->addBlock();
new_if->addBlock();
new_if->addInput(exit_pair.hasExited());
addIfOutputs(new_if, exit_pair.exitValues(), block->outputs());
replaceBlockOutputs(block, new_if->outputs());
} else if (getExitStatus(exit_pair) == ExitStatus::WILL) {
replaceBlockOutputs(block, exit_pair.exitValues());
}
// reset the exiting status. an exit should only reach its target block.
// e.g. a continue only affects most recent loop, return in closure
// does not affect enclosing graph.
// Exceptions do not propagate from Loops bc we might not enter the loop,
// and not from closures bc the Function node is a declaration and not
// an invocation.
exit_pair = constructWontExitPair();
}
target_block_ = prev_target_block;
return exit_pair;
}
Value* getUnitValue(const TypePtr& type) {
auto maybe_val = unit_values_.find(type);
if (maybe_val != unit_values_.end()) {
return maybe_val->second;
}
auto unit = graph_->createUninitialized(type)
->insertAfter(graph_->param_node())
->output();
unit_values_[type] = unit;
return unit;
}
// we create one uninitialized value per type, cache it here and reuse it
std::unordered_map<TypePtr, Value*> unit_values_;
// can either be LoopContinuation/ReturnStmt
Symbol current_exit_kind_;
Value* true_val_;
Value* false_val_;
Value* throws_val_;
// when we see current_exit_kind_, this is the block that the values are
// exiting to. For example when we are transforming LoopContinuations
// for i in range(5):
// while i < 3:
// continue
// break
// when we transform the for loop block, target_block_ will be set the for
// block. then, when we enter the while loop, target_block_ will be the while
// loop block. when we are done transforming the while it will be set back to
// the for block.
Block* target_block_ = nullptr;
std::shared_ptr<Graph> graph_;
};
bool inlineConsecutiveIfs(Node* node) {
if (node->kind() != prim::If || node->next()->kind() != prim::If) {
return false;
}
IfView first_if(node);
IfView second_if(node->next());
// the second if must depend on a value outputted in the first if for us to
// inline the second if
if (second_if.cond()->node() != node) {
return false;
}
// both blocks must output a constant value for us to inline, and those values
// must be different. if the values are the same, then the subsequent if node
// will get constant prop'd away, and inlining it into the first node would
// double code size
auto input_offset = second_if.cond()->offset();
auto maybe_then_value = toIValue(first_if.thenOutputs().at(input_offset));
auto maybe_else_value = toIValue(first_if.elseOutputs().at(input_offset));
if (!maybe_then_value || !maybe_else_value ||
maybe_then_value->toBool() == maybe_else_value->toBool()) {
return false;
}
bool then_value = maybe_then_value->toBool();
bool else_value = maybe_else_value->toBool();
for (auto i = 0; i < 2; ++i) {
Block* first_if_block;
Block* second_if_block;
if (i == 0) {
first_if_block = first_if.thenBlock();
second_if_block =
then_value ? second_if.thenBlock() : second_if.elseBlock();
} else {
first_if_block = first_if.elseBlock();
second_if_block =
else_value ? second_if.thenBlock() : second_if.elseBlock();
;
}
// we need to replace values that were used in the second if that were
// outputs of the first if with the equivalent value in the scope of the
// block we're copying into
auto value_map = [&](Value* v) {
if (v->node() != first_if.node()) {
return v;
}
auto offset = v->offset();
return first_if_block->outputs().at(offset);
};
// clone from also copies block outputs from second_if_block onto
// first_if_block
first_if_block->cloneFrom(second_if_block, value_map);
}
for (Value* output : second_if.outputs()) {
auto new_out = first_if.node()->addOutput()->copyMetadata(output);
output->replaceAllUsesWith(new_out);
}
second_if.node()->destroy();
return true;
}
// After an early return, we conditionalize all further execution
// This means code like the following:
// if x:
// return 1
// return 2
// Gets generated as one if statement checking `if x`, and then a second if
// statement that conditionalizes execution. We can rewrite cases like these
// into one if statement, so that the above examples gets rewritten to look
// like: if x:
// return 1
// else:
// return 2
void inlineConsecutiveIfs(Block* block) {
for (auto it = block->nodes().begin(), end = block->nodes().end();
it != end;) {
for (Block* b : it->blocks()) {
inlineConsecutiveIfs(b);
}
// if we fused two ifs, we need to check current node and new next node
if (!inlineConsecutiveIfs(*it)) {
it++;
}
}
}
// This class facilitates depth-first iteration over all nodes in a graph.
class DepthFirstGraphNodeIterator {
using BlockIteratorPair = std::pair<Block*, graph_node_list_iterator>;
// The graph being iterated over.
std::shared_ptr<Graph> graph_;
// A stack of all blocks that need to be revisited when the current block has
// been processed, as well as the corresponding nodes that should be returned
// when those blocks are revisited. Think of it as the standard DFS stack.
std::vector<BlockIteratorPair> block_stack_;
// The {block, node} pair that is currently being processed. current_.first is
// the block, current_.second is the iterator.
BlockIteratorPair current_;
public:
// Constructor.
DepthFirstGraphNodeIterator(std::shared_ptr<Graph>& graph)
: graph_(graph),
current_({graph->block(), graph->block()->nodes().begin()}) {}
// Get the next Node in the graph. \returns nullptr if there are no nodes
// left.
Node* next() {
// current_it always points to the next node that should be returned. If it
// points to the end of the current block, that means there are no nodes
// left in the graph to visit. This is because the only time an end iterator
// is pushed to block_stack is if current block is the root block of the
// graph.
Node* node = current_.second != (current_.first)->nodes().end()
? *(current_.second)
: nullptr;
if (node) {
// Advance current.second because there may be more nodes in
// current_block.
++current_.second;
// If there are no more nodes, set the current block and iterator to those
// from the top of the stack; the one that was being iterated over when
// the current block was encountered.
if (current_.second == current_.first->nodes().end() &&
!block_stack_.empty()) {
current_ = block_stack_.back();
block_stack_.pop_back();
}
// Handle If, Loop and With nodes in special ways because are the only
// ones that own more blocks.
if (node->kind() == prim::If) {
auto* then_block = node->blocks().at(0);
auto* else_block = node->blocks().at(1);
bool then_block_empty =
then_block->nodes().begin() == then_block->nodes().end();
bool else_block_empty =
else_block->nodes().begin() == else_block->nodes().end();
if (!then_block_empty || !else_block_empty) {
// If either of the then or else blocks have nodes, the current block
// and iterator position need to be saved on the stack to resume
// processing later.
block_stack_.push_back({current_.first, current_.second});
}
if (!then_block_empty && else_block_empty) {
// Set current_ to {then_block, then_block.begin()} and push nothing
// to the stack since the else block is empty.
current_.first = then_block;
current_.second = then_block->nodes().begin();
} else if (then_block_empty && !else_block_empty) {
// Set current_ to {else_block, else_block.begin()} and push nothing
// to the stack since the current block is already on the stack.
current_.first = else_block;
current_.second = else_block->nodes().begin();
} else if (!then_block_empty && !else_block_empty) {
// Set current_ to {then_block, then_block.begin()} and push the
// else_block to the stack so that it will be processed after.
block_stack_.push_back({else_block, else_block->nodes().begin()});
current_.first = then_block;
current_.second = then_block->nodes().begin();
}
} else if (node->kind() == prim::Loop || node->kind() == prim::With) {
auto* body_block = node->blocks().at(0);
bool body_block_empty =
body_block->nodes().begin() == body_block->nodes().end();
if (!body_block_empty) {
// If body_block is not empty, push the current block onto the stack
// to resume processing it later and set current_ to {body_block,
// body_block.begin()}.
block_stack_.push_back({current_.first, current_.second});
current_.first = body_block;
current_.second = body_block->nodes().begin();
}
}
} else {
// There are no more nodes in the current block. Resume processing of the
// block on the top of the stack if there is one.
if (!block_stack_.empty()) {
current_ = block_stack_.back();
block_stack_.pop_back();
}
}
return node;
}
};
// Adds prim::With nodes to a graph to help handle early exits between
// prim::Enter and prim::Exit nodes. More specifically, it transforms
// IR that looks like this:
//
// %a = prim::Enter(%b)
// <code>
// %c = prim::Exit(%b)
//
// to this:
//
// %a = prim::Enter(%b)
// = prim::With()
// block0():
// <code>
// -> ()
// block1():
// %c = prim::Exit(%b)
// -> ()
//
static void convertEnterExitNodesToWithBlocks(std::shared_ptr<Graph>& graph) {
// First, find all Enter-Exit pairs up front to avoid iterator invalidation
// issues later when moving nodes around. Do this by iterating through the
// nodes of the graph while keeping a stack of encountered Enter nodes. Each
// time an Exit node is seen, its corresponding Enter node must be at the
// top of the stack. Pop it and record the pair.
std::vector<std::pair<Node*, Node*>> enter_exit_pairs;
std::vector<Node*> enter_node_stack;
DepthFirstGraphNodeIterator it(graph);
Node* node = it.next();
while (node) {
if (node->kind() == prim::Enter) {
enter_node_stack.emplace_back(node);
} else if (node->kind() == prim::Exit) {
// enter_node_stack should not be empty.
TORCH_INTERNAL_ASSERT(!enter_node_stack.empty());
// The input to this Exit node should be the same as that of the Enter
// node on the top of the enter_node_stack.
TORCH_INTERNAL_ASSERT(
enter_node_stack.back()->input(0) == node->input(0));
// Record the pair.
enter_exit_pairs.emplace_back(enter_node_stack.back(), node);
enter_node_stack.pop_back();
}
node = it.next();
}
// The stack should not be empty; an Exit should have been found for every
// Enter.
TORCH_INTERNAL_ASSERT(enter_node_stack.empty());
// Now, add a With block for each Enter-Exit pair. The innermost pairs were
// found first, so they will be converted first.
for (auto& pair : enter_exit_pairs) {
Node* enter = pair.first;
Node* exit = pair.second;
auto* with = graph->create(prim::With, /*num_outputs=*/0);
auto* body_block = with->addBlock();
auto* exit_block = with->addBlock();
// Insert the With after the Enter.
Node* cur = enter->next();
Node* insert_point = body_block->param_node();
// Move all of the nodes between the Enter and Exit into the body block.
while (cur != exit) {
auto* next = cur->next();
cur->moveAfter(insert_point);
insert_point = insert_point->next();
cur = next;
}
// Move the Exit node into the exit block.
exit->moveAfter(exit_block->param_node());
with->insertAfter(enter);
}
}
// Removes prim::With nodes from a graph. More specifically, it transforms
// IR that looks like this:
//
// %a = prim::Enter(%b)
// = prim::With()
// block0():
// <code>
// -> ()
// block1():
// %c = prim::Exit(%b)
// ->()
//
// to this:
// %a = prim::Enter(%b)
// <code>
// %c = prim::Exit(%b)
//
static void convertWithBlocksToEnterExitNodes(std::shared_ptr<Graph>& graph) {
// First, find all With blocks to avoid iterator invalidation issues when
// moving nodes around later.
std::vector<Node*> with_nodes;
DepthFirstGraphNodeIterator it(graph);
Node* node = it.next();
while (node) {
if (node->kind() == prim::With) {
with_nodes.emplace_back(node);
}
node = it.next();
}
// For each With node:
for (auto& node : with_nodes) {
auto* body_block = node->blocks().at(0);
auto* exit_block = node->blocks().at(1);
std::vector<Node*> to_append;
// Record all nodes that need to be appended after the Enter that precedes
// the With block to avoid iterator invalidation issues later when moving
// nodes around.
for (auto body_node : body_block->nodes()) {
to_append.emplace_back(body_node);
}
for (auto exit_node : exit_block->nodes()) {
to_append.emplace_back(exit_node);
}
Node* cur = node->prev();
// Move all nodes inside the with block outside of it.
for (auto& node : to_append) {
node->moveAfter(cur);
cur = node;
}
node->destroy();
}
}
// This pass takes in a graph where LoopContinuation & ReturnStmts exist in the
// graph and erases them in the graph, correctly setting block outputs.
// prim::LoopContinuation(*vals) means that the values are targeting the most
// recent loop block. prim::ReturnStmt(*vals) means that the values are
// targeting the most recent Closure or Graph Block. Once we hit an exit node,
// we do not execute any further instructions until the block exit reaches its
// destination. If we encounter a node that contains nested blocks that may
// have hit an exit node, such as an if statement that exits in one block
// and does not exit in the other, we use a boolean value to indicate if the
// exit has been hit or not. Then, we conditionalize further execution.
//
// Python example:
// while i < 5:
// if i == 3:
// i += 1
// continue
// i += 2
//
// -> transforms to:
//
// continue_loop = i < 5
// while continue_loop:
// if i == 3:
// i = i + 1
// continue_loop = i < 5
// did_exit = True
// if did_exit:
// pass
// else:
// i = i + 2
// continue_loop = i < 5
// IR as it enters pass:
// %36 : bool = aten::lt(%i.1, %3)
// %i : int = prim::Loop(%1, %36, %i.1)
// block0(%5 : int, %i.17 : int):
// %8 : bool = aten::eq(%i.17, %7)
// %i.16 : int = prim::If(%8)
// block0():
// %i.6 : int = aten::add(%i.17, %11)
// %33 : bool = aten::lt(%i.6, %3)
// = prim::LoopContinuation(%33, %i.6)
// -> (%i.6)
// block1():
// -> (%i.17)
// %i.13 : int = aten::add(%i.16, %19)
// %4 : bool = aten::lt(%i.13, %3)
// -> (%4, %i.13)
// return (%i)
//
// -> transforms to
//
// %false_val : bool = prim::Constant[value=0]()
// %true_val : bool = prim::Constant[value=1]()
// %40 : int = prim::Uninitialized()
// %39 : bool = prim::Uninitialized()
// %36 : bool = aten::lt(%i.1, %3)
// %i : int = prim::Loop(%1, %36, %i.1)
// block0(%5 : int, %i.17 : int):
// %8 : bool = aten::eq(%i.17, %7)
// %did_exit : bool, %continue_loop : bool, %43 : int, %i.16 : int =
// prim::If(%8)
// block0():
// %i.6 : int = aten::add(%i.17, %11)
// %33 : bool = aten::lt(%i.6, %3)
// -> (%true_val, %33, %i.6, %i.6)
// block1():
// -> (%false_val, %39, %40, %i.17)
// %44 : bool, %i : int = prim::If(%did_exit)
// block0():
// -> (%continue_loop, %43)
// block1():
// %i.13 : int = aten::add(%i.16, %19)
// %4 : bool = aten::lt(%i.13, %3)
// -> (%4, %i.13)
// -> (%44, %i)
void TransformExits(std::shared_ptr<Graph>& graph) {
convertEnterExitNodesToWithBlocks(graph);
ExitTransformer e_loop(graph);
e_loop.transformLoopContinuations();
ExitTransformer e_ret(graph);
e_ret.transformReturnStmts();
inlineConsecutiveIfs(graph->block());
convertWithBlocksToEnterExitNodes(graph);
}
} // namespace jit
} // namespace torch