Files
pytorch/scripts
Aaron Gokaslan c5fafe9f48 [BE]: TRY002 - Ban raising vanilla exceptions (#124570)
Adds a ruff lint rule to ban raising raw exceptions. Most of these should at the very least be runtime exception, value errors, type errors or some other errors. There are hundreds of instance of these bad exception types already in the codebase, so I have noqa'd most of them. Hopefully this error code will get commiters to rethink what exception type they should raise when they submit a PR.

I also encourage people to gradually go and fix all the existing noqas that have been added so they can be removed overtime and our exception typing can be improved.

Pull Request resolved: https://github.com/pytorch/pytorch/pull/124570
Approved by: https://github.com/ezyang
2024-04-21 22:26:40 +00:00
..
2018-10-04 02:09:56 -07:00
2017-09-28 16:22:00 -07:00
2024-01-18 17:08:44 +00:00
2020-09-10 08:13:48 -07:00
2021-03-05 17:22:55 -08:00
2018-03-27 13:10:18 -07:00

This directory contains the useful tools.

build_android.sh

This script is to build PyTorch/Caffe2 library for Android. Take the following steps to start the build:

  • set ANDROID_NDK to the location of ndk
export ANDROID_NDK=YOUR_NDK_PATH
  • run build_android.sh
#in your PyTorch root directory
bash scripts/build_android.sh

If succeeded, the libraries and headers would be generated to build_android/install directory. You can then copy these files from build_android/install to your Android project for further usage.

You can also override the cmake flags via command line, e.g., following command will also compile the executable binary files:

bash scripts/build_android.sh -DBUILD_BINARY=ON

build_ios.sh

This script is to build PyTorch/Caffe2 library for iOS, and can only be performed on macOS. Take the following steps to start the build:

  • Install Xcode from App Store, and configure "Command Line Tools" properly on Xcode.
  • Install the dependencies:
brew install cmake automake libtool
  • run build_ios.sh
#in your PyTorch root directory
bash scripts/build_ios.sh

If succeeded, the libraries and headers would be generated to build_ios/install directory. You can then copy these files to your Xcode project for further usage.