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This PR clears warnings and enables clang-tidy on c10/util/Float8*.h. Pull Request resolved: https://github.com/pytorch/pytorch/pull/120573 Approved by: https://github.com/drisspg
241 lines
7.9 KiB
C++
241 lines
7.9 KiB
C++
#pragma once
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/// Defines the Float8_e4m3fn type (8-bit floating-point) including conversions
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/// to standard C types and basic arithmetic operations. Note that arithmetic
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/// operations are implemented by converting to floating point and
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/// performing the operation in float32.
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/// Binary configuration:
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/// s eeee mmm
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/// 1 sign bit
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/// 4 exponent bits
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/// 3 mantissa bits
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/// bias = 7
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///
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/// Implementation based on the paper https://arxiv.org/pdf/2209.05433.pdf
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/// and inspired by Half implementation from pytorch/c10/util/Half.h
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#include <c10/macros/Macros.h>
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#include <c10/util/floating_point_utils.h>
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#if defined(__cplusplus)
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#include <cmath>
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#include <cstdint>
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#elif !defined(__OPENCL_VERSION__)
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#include <math.h>
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#include <stdint.h>
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#endif
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#ifdef _MSC_VER
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#include <intrin.h>
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#endif
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#include <climits>
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#include <iostream>
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namespace c10 {
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namespace detail {
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/*
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* Convert a 8-bit floating-point number in fp8 E4M3FN format, in bit
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* representation, to a 32-bit floating-point number in IEEE single-precision
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* format, in bit representation.
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*
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* @note The implementation doesn't use any floating-point operations.
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*/
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inline C10_HOST_DEVICE float fp8e4m3fn_to_fp32_value(uint8_t input) {
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/*
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* Extend the fp8 E4M3FN number to 32 bits and shift to the
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* upper part of the 32-bit word:
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* +---+----+---+-----------------------------+
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* | S |EEEE|MMM|0000 0000 0000 0000 0000 0000|
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* +---+----+---+-----------------------------+
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* Bits 31 27-30 24-26 0-23
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*
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* S - sign bit, E - bits of the biased exponent, M - bits of the mantissa, 0
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* - zero bits.
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*/
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const uint32_t w = (uint32_t)input << 24;
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/*
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* Extract the sign of the input number into the high bit of the 32-bit word:
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*
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* +---+----------------------------------+
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* | S |0000000 00000000 00000000 00000000|
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* +---+----------------------------------+
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* Bits 31 0-31
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*/
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const uint32_t sign = w & UINT32_C(0x80000000);
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/*
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* Extract mantissa and biased exponent of the input number into the bits 0-30
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* of the 32-bit word:
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*
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* +---+----+---+-----------------------------+
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* | S |EEEE|MMM|0000 0000 0000 0000 0000 0000|
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* +---+----+---+-----------------------------+
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* Bits 31 27-30 24-26 0-23
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*/
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const uint32_t nonsign = w & UINT32_C(0x7FFFFFFF);
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/*
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* Renorm shift is the number of bits to shift mantissa left to make the
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* half-precision number normalized. If the initial number is normalized, some
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* of its high 5 bits (sign == 0 and 4-bit exponent) equals one. In this case
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* renorm_shift == 0. If the number is denormalize, renorm_shift > 0. Note
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* that if we shift denormalized nonsign by renorm_shift, the unit bit of
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* mantissa will shift into exponent, turning the biased exponent into 1, and
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* making mantissa normalized (i.e. without leading 1).
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*/
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#if defined(__CUDA_ARCH__) || defined(__HIP_DEVICE_COMPILE__)
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uint32_t renorm_shift = __clz(nonsign);
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#elif defined(__SYCL_DEVICE_ONLY__)
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// Note: zero is not a supported input into `__builtin_clz`
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uint32_t renorm_shift =
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nonsign != 0 ? __builtin_clz(nonsign) : sizeof(uint32_t) * CHAR_BIT;
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#elif defined(_MSC_VER)
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unsigned long nonsign_bsr;
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_BitScanReverse(&nonsign_bsr, (unsigned long)nonsign);
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uint32_t renorm_shift = (uint32_t)nonsign_bsr ^ 31;
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#else
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// Note: zero is not a supported input into `__builtin_clz`
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uint32_t renorm_shift =
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nonsign != 0 ? __builtin_clz(nonsign) : sizeof(uint32_t) * CHAR_BIT;
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#endif
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renorm_shift = renorm_shift > 4 ? renorm_shift - 4 : 0;
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/*
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* Iff fp8e4m3fn number has all exponent and mantissa bits set to 1,
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* the addition overflows it into bit 31, and the subsequent shift turns the
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* high 9 bits into 1. Thus inf_nan_mask == 0x7F800000 if the fp8e4m3fn number
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* is Nan, 0x00000000 otherwise
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*/
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const int32_t inf_nan_mask =
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((int32_t)(nonsign + 0x01000000) >> 8) & INT32_C(0x7F800000);
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/*
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* Iff nonsign is 0, it overflows into 0xFFFFFFFF, turning bit 31
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* into 1. Otherwise, bit 31 remains 0. The signed shift right by 31
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* broadcasts bit 31 into all bits of the zero_mask. Thus zero_mask ==
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* 0xFFFFFFFF if the half-precision number was zero (+0.0h or -0.0h)
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* 0x00000000 otherwise
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*/
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const int32_t zero_mask = (int32_t)(nonsign - 1) >> 31;
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/*
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* 1. Shift nonsign left by renorm_shift to normalize it (if the input
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* was denormal)
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* 2. Shift nonsign right by 4 so the exponent (4 bits originally)
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* becomes an 8-bit field and 3-bit mantissa shifts into the 3 high
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* bits of the 23-bit mantissa of IEEE single-precision number.
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* 3. Add 0x78 to the exponent (starting at bit 23) to compensate the
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* different in exponent bias (0x7F for single-precision number less 0x07
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* for fp8e4m3fn number).
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* 4. Subtract renorm_shift from the exponent (starting at bit 23) to
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* account for renormalization. As renorm_shift is less than 0x78, this
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* can be combined with step 3.
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* 5. Binary OR with inf_nan_mask to turn the exponent into 0xFF if the
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* input was NaN or infinity.
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* 6. Binary ANDNOT with zero_mask to turn the mantissa and exponent
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* into zero if the input was zero.
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* 7. Combine with the sign of the input number.
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*/
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uint32_t result = sign |
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((((nonsign << renorm_shift >> 4) + ((0x78 - renorm_shift) << 23)) |
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inf_nan_mask) &
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~zero_mask);
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return fp32_from_bits(result);
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}
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/*
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* Convert a 32-bit floating-point number in IEEE single-precision format to a
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* 8-bit floating-point number in fp8 E4M3FN format, in bit representation.
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*/
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inline C10_HOST_DEVICE uint8_t fp8e4m3fn_from_fp32_value(float f) {
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/*
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* Binary representation of 480.0f, which is the first value
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* not representable in fp8e4m3fn range:
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* 0 1111 111 - fp8e4m3fn
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* 0 10000111 11100000000000000000000 - fp32
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*/
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constexpr uint32_t fp8_max = UINT32_C(1087) << 20;
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/*
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* A mask for converting fp32 numbers lower than fp8e4m3fn normal range
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* into denorm representation
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* magic number: ((127 - 7) + (23 - 3) + 1)
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*/
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constexpr uint32_t denorm_mask = UINT32_C(141) << 23;
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uint32_t f_bits = fp32_to_bits(f);
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uint8_t result = 0u;
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/*
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* Extract the sign of the input number into the high bit of the 32-bit word:
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*
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* +---+----------------------------------+
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* | S |0000000 00000000 00000000 00000000|
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* +---+----------------------------------+
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* Bits 31 0-31
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*/
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const uint32_t sign = f_bits & UINT32_C(0x80000000);
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/*
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* Set sign bit to 0
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*/
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f_bits ^= sign;
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if (f_bits >= fp8_max) {
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// NaN - all exponent and mantissa bits set to 1
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result = 0x7f;
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} else {
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if (f_bits < (UINT32_C(121) << 23)) {
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// Input number is smaller than 2^(-6), which is the smallest
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// fp8e4m3fn normal number
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f_bits =
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fp32_to_bits(fp32_from_bits(f_bits) + fp32_from_bits(denorm_mask));
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result = static_cast<uint8_t>(f_bits - denorm_mask);
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} else {
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// resulting mantissa is odd
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uint8_t mant_odd = (f_bits >> 20) & 1;
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// update exponent, rounding bias part 1
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f_bits += ((uint32_t)(7 - 127) << 23) + 0x7FFFF;
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// rounding bias part 2
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f_bits += mant_odd;
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// take the bits!
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result = static_cast<uint8_t>(f_bits >> 20);
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}
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}
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result |= static_cast<uint8_t>(sign >> 24);
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return result;
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}
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} // namespace detail
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struct alignas(1) Float8_e4m3fn {
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uint8_t x;
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struct from_bits_t {};
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C10_HOST_DEVICE static constexpr from_bits_t from_bits() {
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return from_bits_t();
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}
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Float8_e4m3fn() = default;
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constexpr C10_HOST_DEVICE Float8_e4m3fn(uint8_t bits, from_bits_t)
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: x(bits) {}
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inline C10_HOST_DEVICE Float8_e4m3fn(float value);
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inline C10_HOST_DEVICE operator float() const;
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inline C10_HOST_DEVICE bool isnan() const;
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};
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C10_API inline std::ostream& operator<<(
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std::ostream& out,
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const Float8_e4m3fn& value) {
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out << (float)value;
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return out;
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}
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} // namespace c10
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#include <c10/util/Float8_e4m3fn-inl.h> // IWYU pragma: keep
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