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https://github.com/pytorch/pytorch.git
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Summary: Pull Request resolved: https://github.com/pytorch/pytorch/pull/66324 Fixes https://github.com/pytorch/pytorch/issues/65822. Reland of https://github.com/pytorch/pytorch/pull/65914. ghstack-source-id: 140105651 Test Plan: Added tests Reviewed By: ngimel Differential Revision: D31506134 fbshipit-source-id: ff56203a120befdb282e974309478ac11aa56652
307 lines
10 KiB
C++
307 lines
10 KiB
C++
#include <c10/cuda/CUDAFunctions.h>
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#include <c10/cuda/CUDAGuard.h>
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#include <c10/cuda/CUDAStream.h>
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#include <c10/util/Exception.h>
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#include <c10/util/irange.h>
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#include <atomic>
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#include <cstdint>
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#include <mutex>
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#include <vector>
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#include <iostream>
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namespace c10 {
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namespace cuda {
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namespace {
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// Global stream state and constants
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static std::once_flag init_flag;
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static DeviceIndex num_gpus = -1;
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static constexpr int kStreamsPerPoolBits = 5;
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static constexpr int kStreamsPerPool = 1 << kStreamsPerPoolBits;
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static constexpr unsigned int kDefaultFlags = cudaStreamNonBlocking;
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static constexpr int kStreamTypeBits = 3;
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// Note: lower numbers are higher priorities, zero is default priority
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static constexpr int kHighPriority = -1;
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static constexpr int kLowPriority = 0;
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// Non-default streams
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// Note: the number of CUDA devices is determined at run time,
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// and the low and high priority pools are lazily initialized
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// when the first stream is requested for a device.
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// The device flags track the initialization of each device, while
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// the low and high priority counters track, for each device, the next stream
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// in the pool to be returned when a stream is requested (round-robin fashion
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// , see the note in CUDAStream.h).
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// The streams are "leaked": they are created but never destroyed because the
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// destruction of global variables could happen after the CUDA runtime has
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// already been destroyed and thus invoking cudaStreamDestroy could lead to a
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// crash. It's likely an issue in CUDA, but to be safe - let's just "forget"
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// the destruction.
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static std::once_flag device_flags[C10_COMPILE_TIME_MAX_GPUS];
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static std::atomic<uint32_t> low_priority_counters[C10_COMPILE_TIME_MAX_GPUS];
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static std::atomic<uint32_t> high_priority_counters[C10_COMPILE_TIME_MAX_GPUS];
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static cudaStream_t low_priority_streams[C10_COMPILE_TIME_MAX_GPUS]
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[kStreamsPerPool];
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static cudaStream_t high_priority_streams[C10_COMPILE_TIME_MAX_GPUS]
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[kStreamsPerPool];
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// Note [StreamId assignment]
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~
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// How do we assign stream IDs?
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//
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// -- 57 bits -- -- 5 bits ----- -- 3 bits --
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// zeros stream id index StreamIdType
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//
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// Where StreamIdType:
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// 000 = default stream or externally allocated if id[63:3] != 0
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// 001 = low priority stream
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// 010 = high priority stream
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//
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// This is not really for efficiency; it's just easier to write the code
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// to extract the index if we do this with bitmasks :)
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//
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// We are obligated to treat the stream ID 0 as the default stream, per the
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// invariant specified in c10::Stream. However, all other numbers are entirely
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// an internal implementation detail, we reserve the right to renumber streams
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// however we like.
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//
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// Note that it is really important that the MSB is zero; StreamId is a
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// *signed* integer, and unsigned to signed conversion outside of the
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// bounds of signed integer representation is undefined behavior. You
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// could work around this with something like
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// https://stackoverflow.com/questions/13150449/efficient-unsigned-to-signed-cast-avoiding-implementation-defined-behavior
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// but it seems a bit overkill for this.
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//
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// Also, external managed stream pointers (cudaStream_t) can be directly stored
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// in the Id field so in this case, we need to check the stream alignment.
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// The IdType uses an additional bit to match with the 64-bit address alignment
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// making easy to identify an external stream when its value (X & 7) > 0
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enum class StreamIdType : uint8_t {
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DEFAULT = 0x0,
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LOW = 0x1,
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HIGH = 0x2,
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EXT = 0x3,
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};
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std::ostream& operator<<(std::ostream& stream, StreamIdType s) {
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switch (s) {
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case StreamIdType::DEFAULT:
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stream << "DEFAULT";
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break;
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case StreamIdType::LOW:
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stream << "LOW";
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break;
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case StreamIdType::HIGH:
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stream << "HIGH";
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break;
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case StreamIdType::EXT:
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stream << "EXT";
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break;
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default:
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stream << static_cast<uint8_t>(s);
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break;
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}
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return stream;
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}
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// StreamId is 64-bit, so we can just rely on regular promotion rules.
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// We rely on streamIdIndex and streamIdType being non-negative;
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// see Note [Hazard when concatenating signed integers]
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static inline StreamIdType streamIdType(StreamId s) {
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int mask_for_type = (1 << kStreamTypeBits) - 1;
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if (s && ((s & mask_for_type) == 0)) {
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// Externally allocated streams have their id being the cudaStream_ptr
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// so the bits corresponding to the type will be 0 and will collide with
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// the default stream.
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return StreamIdType::EXT;
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}
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return static_cast<StreamIdType>(s & mask_for_type);
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}
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static inline size_t streamIdIndex(StreamId s) {
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return static_cast<size_t>(
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(s >> kStreamTypeBits) & ((1 << kStreamsPerPoolBits) - 1));
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}
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StreamId makeStreamId(StreamIdType st, size_t si) {
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return (static_cast<StreamId>(si) << kStreamTypeBits) |
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static_cast<StreamId>(st);
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}
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// Thread-local current streams
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static thread_local std::unique_ptr<StreamId[]> current_streams = nullptr;
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// Populates global values.
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// Warning: this function must only be called once!
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static void initGlobalStreamState() {
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num_gpus = device_count();
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// Check if the number of GPUs matches the expected compile-time max number
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// of GPUs.
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TORCH_CHECK(
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num_gpus <= C10_COMPILE_TIME_MAX_GPUS,
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"Number of CUDA devices on the machine is larger than the compiled "
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"max number of gpus expected (",
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C10_COMPILE_TIME_MAX_GPUS,
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"). Increase that and recompile.");
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}
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// Creates the low and high priority stream pools for the specified device
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// Warning: only call once per device!
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static void initDeviceStreamState(DeviceIndex device_index) {
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// Switches to the requested device so streams are properly associated
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// with it.
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CUDAGuard device_guard{device_index};
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for (const auto i : c10::irange(kStreamsPerPool)) {
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auto& lowpri_stream = low_priority_streams[device_index][i];
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auto& hipri_stream = high_priority_streams[device_index][i];
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C10_CUDA_CHECK(cudaStreamCreateWithPriority(
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&lowpri_stream, kDefaultFlags, kLowPriority));
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C10_CUDA_CHECK(cudaStreamCreateWithPriority(
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&hipri_stream, kDefaultFlags, kHighPriority));
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}
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low_priority_counters[device_index] = 0;
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high_priority_counters[device_index] = 0;
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}
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// Init front-end to ensure initialization only occurs once
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static void initCUDAStreamsOnce() {
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// Inits default streams (once, globally)
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std::call_once(init_flag, initGlobalStreamState);
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if (current_streams) {
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return;
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}
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// Inits current streams (thread local) to default streams
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current_streams = std::make_unique<StreamId[]>(num_gpus);
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for (const auto i : c10::irange(num_gpus)) {
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current_streams[i] = makeStreamId(StreamIdType::DEFAULT, 0);
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}
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}
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// Helper to verify the GPU index is valid
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static inline void check_gpu(DeviceIndex device_index) {
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TORCH_INTERNAL_ASSERT(device_index >= 0 && device_index < num_gpus);
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}
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// Helper to determine the index of the stream to return
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// Note: Streams are returned round-robin (see note in CUDAStream.h)
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static uint32_t get_idx(std::atomic<uint32_t>& counter) {
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auto raw_idx = counter++;
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return raw_idx % kStreamsPerPool;
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}
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CUDAStream CUDAStreamForId(DeviceIndex device_index, StreamId stream_id) {
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return CUDAStream(
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CUDAStream::UNCHECKED,
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Stream(
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Stream::UNSAFE,
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c10::Device(DeviceType::CUDA, device_index),
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stream_id));
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}
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} // anonymous namespace
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// See Note [StreamId assignment]
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cudaStream_t CUDAStream::stream() const {
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c10::DeviceIndex device_index = stream_.device_index();
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StreamId stream_id = stream_.id();
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StreamIdType st = streamIdType(stream_id);
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size_t si = streamIdIndex(stream_id);
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switch (st) {
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case StreamIdType::DEFAULT:
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TORCH_INTERNAL_ASSERT(
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si == 0,
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"Unrecognized stream ",
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stream_,
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" (I think this should be the default stream, but I got a non-zero index ",
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si,
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").",
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" Did you manufacture the StreamId yourself? Don't do that; use the",
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" official API like c10::cuda::getStreamFromPool() to get a new stream.");
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return nullptr;
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case StreamIdType::LOW:
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return low_priority_streams[device_index][si];
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case StreamIdType::HIGH:
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return high_priority_streams[device_index][si];
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case StreamIdType::EXT:
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return reinterpret_cast<cudaStream_t>(stream_id);
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default:
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TORCH_INTERNAL_ASSERT(
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0,
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"Unrecognized stream ",
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stream_,
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" (I didn't recognize the stream type, ",
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st,
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")");
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}
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}
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// Returns a stream from the requested pool
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// Note: when called the first time on a device, this will create the
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// stream pools for that device.
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CUDAStream getStreamFromPool(
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const bool isHighPriority,
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DeviceIndex device_index) {
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initCUDAStreamsOnce();
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if (device_index == -1)
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device_index = current_device();
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check_gpu(device_index);
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// Initializes the stream pools (once)
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std::call_once(
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device_flags[device_index], initDeviceStreamState, device_index);
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if (isHighPriority) {
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const auto idx = get_idx(high_priority_counters[device_index]);
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return CUDAStreamForId(device_index, makeStreamId(StreamIdType::HIGH, idx));
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}
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const auto idx = get_idx(low_priority_counters[device_index]);
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return CUDAStreamForId(device_index, makeStreamId(StreamIdType::LOW, idx));
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}
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CUDAStream getStreamFromExternal(
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cudaStream_t ext_stream,
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DeviceIndex device_index) {
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// The stream pointer will be the actual id
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return CUDAStreamForId(device_index, reinterpret_cast<int64_t>(ext_stream));
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}
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CUDAStream getDefaultCUDAStream(DeviceIndex device_index) {
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initCUDAStreamsOnce();
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if (device_index == -1) {
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device_index = current_device();
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}
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check_gpu(device_index);
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return CUDAStreamForId(device_index, makeStreamId(StreamIdType::DEFAULT, 0));
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}
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CUDAStream getCurrentCUDAStream(DeviceIndex device_index) {
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initCUDAStreamsOnce();
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if (device_index == -1) {
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device_index = current_device();
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}
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check_gpu(device_index);
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return CUDAStreamForId(device_index, current_streams[device_index]);
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}
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void setCurrentCUDAStream(CUDAStream stream) {
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initCUDAStreamsOnce();
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current_streams[stream.device_index()] = stream.id();
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}
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std::ostream& operator<<(std::ostream& stream, const CUDAStream& s) {
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return stream << s.unwrap();
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}
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} // namespace cuda
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} // namespace c10
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