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This makes TCPServer interface to the store server be through BackgroundThread. Pull Request resolved: https://github.com/pytorch/pytorch/pull/105184 Approved by: https://github.com/fduwjj
78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
#pragma once
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#include <chrono>
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#include <thread>
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#include <vector>
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#include <torch/csrc/distributed/c10d/socket.h>
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#include <torch/csrc/distributed/c10d/TCPStore.hpp>
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#ifdef _WIN32
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#include <io.h>
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#include <winsock2.h>
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#else
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#include <poll.h>
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#include <unistd.h>
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#endif
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namespace c10d {
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namespace detail {
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enum class QueryType : uint8_t {
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SET,
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COMPARE_SET,
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GET,
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ADD,
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CHECK,
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WAIT,
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GETNUMKEYS,
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DELETE_KEY,
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APPEND,
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MULTI_GET,
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MULTI_SET,
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CANCEL_WAIT,
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};
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enum class CheckResponseType : uint8_t { READY, NOT_READY };
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enum class WaitResponseType : uint8_t { STOP_WAITING, WAIT_CANCELED };
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// Abstract base class to handle thread state for TCPStoreMasterDaemon.
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// Contains the windows/unix implementations to signal a
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// shutdown sequence for the thread
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class BackgroundThread {
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public:
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explicit BackgroundThread(Socket&& storeListenSocket);
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virtual ~BackgroundThread() = 0;
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virtual std::uint16_t port() const = 0;
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protected:
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void dispose();
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Socket storeListenSocket_;
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std::thread daemonThread_{};
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std::vector<Socket> sockets_{};
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#ifdef _WIN32
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const std::chrono::milliseconds checkTimeout_ = std::chrono::milliseconds{10};
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HANDLE ghStopEvent_{};
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#else
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std::array<int, 2> controlPipeFd_{{-1, -1}};
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#endif
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private:
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// Initialization for shutdown signal
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void initStopSignal();
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// Triggers the shutdown signal
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void stop();
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// Joins the thread
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void join();
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// Clean up the shutdown signal
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void closeStopSignal();
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};
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std::unique_ptr<BackgroundThread> create_tcpstore_backend(const TCPStoreOptions& opts);
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} // namespace detail
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} // namespace c10d
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