Files
pytorch/scripts
Zain Rizvi 1b5fdb23b9 [BE] Add pre-push hook for lintrunner to the PyTorch repo (#158389)
Adds a pre-commit hook (technically a pre-push hook) to the PyTorch repo.
**This is currently an opt-in feature**, which one can opt into by running `python scripts/setup_hooks.py` locally.

### Features
- **Run Lintrunner Before Push**: Before every `git push`, automatically runs lintrunner on your changes.
  - Really need to skip the checks? Run `git push --no-verify`
- **Consistent, Isolated, Lintrunner Environment**: During pre-push, Lintrunner runs in it's own virtual en environment that contain all lintrunner dependencies in a consistent, isolated environment.  No more lintrunner failures because you created a new .venv. (Did you know you needed to run `lintrunner init` every time you make a new .venv?)
- **Dependencies Automatically Updated**: If .lintrunner.toml is updated, this will automatically re-run `lintrunner init` to ensure you install the latest dependencies specified

### Installation
- Run `python scripts/setup_hooks.py`. Now every `git push` will first run lintrunner.

### Additional details
- The lintrunner used by the pre-push hook runs in a special per-repo virtual environment managed by the commit-hook tool located under `$USER/.cache/pre-commit`
- Does not affect your regularly used lintrunner
  - Manual invocations of lintrunner will continue to depend on your local environment instead of the special pre-push one. If there's enough interest, we could explore consolidating them.
- Does not run `lintrunner -a` for you.
  - You still need to manually run that (can be changed later though!)
- Have staged/unstaged changes? No worries
  - This runs `git stash` before running the pre-commit hooks and pops back your changes afterwards, so only the changes actaully being pushed will be tested

### Downsides
- No streaming UI updates
  - While you still get the same output from lintrunner that you're used to, the commit-hook framework doesn't show any output while lintrunner is actually running. Instead, it shows the entire output after linter has completed execution, which could be a few minutes (especially if it has to run `lintrunner init` first)
- `uv` installation is required to run the setup script. The setup script will ask users to install uv if it's not available.
  - This is required to be able to install the pre-commit package in a safe way that's available no matter what .venv you are running in.

### Opting out
- Disable hook for a single push: Run `git push --no-verify`
- Disable hook permanently: If something goes wrong and you need to wipe your setup:
  - Delete the `$USER/.cache/pre-commit` folder and the `.git/hooks/pre-push` file in your local repo.
  - You can now rerun `python scripts/setup_hooks.py` to setup your git push hook again if you want.

### Potential Future Changes
Things that could be done to make this even better if folks like these ideas:
- Automatic setup
  - Our `CONTRIBUTING.md` file tells devs to run `make setup-env`.  That could be a good entry point to hook the installation into
- Fix the console output streaming
- Make every lintrunner invocation (including manual ones) use the same repo-specific venv that the commit-hook uses.
Pull Request resolved: https://github.com/pytorch/pytorch/pull/158389
Approved by: https://github.com/seemethere
2025-07-18 19:55:35 +00:00
..
2025-06-02 14:50:34 +00:00
2025-05-23 20:56:25 +00:00

This directory contains the useful tools.

build_android.sh

This script is to build PyTorch/Caffe2 library for Android. Take the following steps to start the build:

  • set ANDROID_NDK to the location of ndk
export ANDROID_NDK=YOUR_NDK_PATH
  • run build_android.sh
#in your PyTorch root directory
bash scripts/build_android.sh

If succeeded, the libraries and headers would be generated to build_android/install directory. You can then copy these files from build_android/install to your Android project for further usage.

You can also override the cmake flags via command line, e.g., following command will also compile the executable binary files:

bash scripts/build_android.sh -DBUILD_BINARY=ON

build_ios.sh

This script is to build PyTorch/Caffe2 library for iOS, and can only be performed on macOS. Take the following steps to start the build:

  • Install Xcode from App Store, and configure "Command Line Tools" properly on Xcode.
  • Install the dependencies:
brew install cmake automake libtool
  • run build_ios.sh
#in your PyTorch root directory
bash scripts/build_ios.sh

If succeeded, the libraries and headers would be generated to build_ios/install directory. You can then copy these files to your Xcode project for further usage.