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This PR applies clang-tidy readability checks to jit sources and all headers in the code base. `readability-redundant-inline-specifier` is suppressed because it incurs too many changes. `readability-redundant-inline-specifier` is used to detect redundant inline specifiers on function and variable declarations. There are many in-class method definitions that are marked inline. Pull Request resolved: https://github.com/pytorch/pytorch/pull/164652 Approved by: https://github.com/Skylion007
170 lines
4.9 KiB
C++
170 lines
4.9 KiB
C++
#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <torch/csrc/distributed/c10d/Store.hpp>
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namespace c10d {
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namespace detail {
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// TCPStore is a key-value store used by PyTorch mainly for distributed
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// rendezvous, but for other purposes as well. (e.g., a centralized storage for
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// synchronization among different processes.)
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//
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// It is run via a classic client-server architecture, where the server runs
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// a separate background thread (alternatively we call it daemon thread). The
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// client and server communicate via TCP sockets.
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//
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// Currently we have two types of server backends:
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// 1. TCPStoreBackend: a single thread to handle all incoming request
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// synchronously.
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// 2. LibUVTCPStoreBackend: an event-driven asynchronous stream processing that
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// leverages libuv library (https://github.com/libuv/libuv) for better
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// performance. And this backend now is recommended to users. (We set the
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// default value of `useLibUV` inside `TCPStoreOptions` to true now, so users
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// should get it by default).
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//
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// Code structure:
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// ├── TCPStore client side API and server setup code:
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// │ TCPStore.hpp/TCPStore.cpp
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// ├── TCPStoreBackend server side API implementation code:
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// │ TCPStoreBackend.hpp/TCPStoreBackend.cpp
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// | (actual class:`TCPStoreMasterDaemon`)
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// ├── LibUVTCPStoreBackend
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// │ TCPStoreLibUvBackend.cpp
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// | (actual class: `LibUVStoreDaemon`)
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class TCPServer;
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class TCPClient;
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struct SocketAddress {
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std::string host;
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std::uint16_t port{};
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};
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} // namespace detail
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struct TCPStoreOptions {
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static constexpr std::uint16_t kDefaultPort = 29500;
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std::uint16_t port = kDefaultPort;
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bool isServer = false;
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std::optional<std::size_t> numWorkers = std::nullopt;
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bool waitWorkers = true;
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std::chrono::milliseconds timeout = Store::kDefaultTimeout;
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// A boolean value indicating whether multiple store instances can be
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// initialized with the same host:port pair.
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bool multiTenant = false;
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// If specified, and if isServer is true, the underlying TCPServer will take
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// over the bound socket associated to this fd. This option is useful to avoid
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// port assignment races in certain scenarios.
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std::optional<int> masterListenFd = std::nullopt;
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// A boolean value indicating whether to use the experimental libUV backend.
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bool useLibUV = true;
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};
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class TORCH_API TCPStore : public Store {
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public:
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static constexpr std::chrono::milliseconds kConnectRetryDelay{1000};
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explicit TCPStore(std::string host, const TCPStoreOptions& opts = {});
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~TCPStore() override;
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c10::intrusive_ptr<Store> clone() override;
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void set(const std::string& key, const std::vector<uint8_t>& value) override;
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std::vector<uint8_t> compareSet(
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const std::string& key,
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const std::vector<uint8_t>& expectedValue,
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const std::vector<uint8_t>& desiredValue) override;
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std::vector<uint8_t> get(const std::string& key) override;
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int64_t add(const std::string& key, int64_t value) override;
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bool deleteKey(const std::string& key) override;
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bool check(const std::vector<std::string>& keys) override;
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int64_t getNumKeys() override;
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void wait(const std::vector<std::string>& keys) override;
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void wait(
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const std::vector<std::string>& keys,
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const std::chrono::milliseconds& timeout) override;
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void append(const std::string& key, const std::vector<uint8_t>& value)
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override;
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std::vector<std::vector<uint8_t>> multiGet(
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const std::vector<std::string>& keys) override;
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void multiSet(
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const std::vector<std::string>& keys,
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const std::vector<std::vector<uint8_t>>& values) override;
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bool hasExtendedApi() const override;
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void queuePush(const std::string& key, const std::vector<uint8_t>& value)
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override;
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std::vector<uint8_t> queuePop(const std::string& key, bool block) override;
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int64_t queueLen(const std::string& key) override;
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// Waits for all workers to join.
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void waitForWorkers();
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// Returns the hostname used by the TCPStore.
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const std::string& getHost() const noexcept {
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return addr_.host;
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}
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// Returns the port used by the TCPStore.
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std::uint16_t getPort() const noexcept {
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return addr_.port;
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}
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bool isLibUvBackend() const noexcept {
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return usingLibUv_;
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}
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// note(xilunwu): this function is only for internal testing
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void _splitSet(const std::string& key, const std::vector<uint8_t>& data);
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std::string repr() const;
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private:
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int64_t incrementValueBy(const std::string& key, int64_t delta);
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void ping();
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void validate();
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std::vector<uint8_t> doGet(const std::string& key);
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void doWait(
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c10::ArrayRef<std::string> keys,
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std::chrono::milliseconds timeout);
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detail::SocketAddress addr_;
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std::shared_ptr<detail::TCPServer> server_;
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std::unique_ptr<detail::TCPClient> client_;
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std::optional<std::size_t> numWorkers_;
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const std::string initKey_ = "init/";
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const std::string keyPrefix_ = "/";
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std::mutex activeOpLock_;
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bool usingLibUv_ = true;
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};
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} // namespace c10d
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