mirror of
https://github.com/pytorch/pytorch.git
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* Change cpp_extensions.py to make it work on Windows * Fix linting * Show python paths * Debug * Debug 1 * set PYTHONPATH * Add ATen into library * expose essential libs and functions, and copy _C.lib * Specify dir in header * Update check_abi for MSVC * Activate cl environment to compile cpp extensions * change version string * Redirect stderr to stdout * Add monkey patch for windows * Remove unnecessary self * Fix various issues * Append necessary flags * add /MD flag to cuda * Install ninja * Use THP_API instead of THP_CLASS * Beautify the paths * Revert "Use THP_API instead of THP_CLASS" This reverts commit dd7e74c44db48e4c5f85bb8e3c698ff9de71ba2d. * Use THP_API instead of THP_CLASS(new)
683 lines
26 KiB
Python
683 lines
26 KiB
Python
import copy
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import glob
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import imp
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import os
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import re
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import setuptools
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import subprocess
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import sys
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import sysconfig
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import tempfile
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import warnings
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import torch
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from setuptools.command.build_ext import build_ext
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def _find_cuda_home():
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'''Finds the CUDA install path.'''
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# Guess #1
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cuda_home = os.environ.get('CUDA_HOME') or os.environ.get('CUDA_PATH')
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if cuda_home is None:
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# Guess #2
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if sys.platform == 'win32':
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cuda_home = glob.glob(
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'C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v*.*')
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else:
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cuda_home = '/usr/local/cuda'
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if not os.path.exists(cuda_home):
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# Guess #3
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try:
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which = 'where' if sys.platform == 'win32' else 'which'
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nvcc = subprocess.check_output([which, 'nvcc']).decode().rstrip('\r\n')
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cuda_home = os.path.dirname(os.path.dirname(nvcc))
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except Exception:
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cuda_home = None
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return cuda_home
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MINIMUM_GCC_VERSION = (4, 9)
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MINIMUM_MSVC_VERSION = (19, 0, 24215)
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ABI_INCOMPATIBILITY_WARNING = '''
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Your compiler ({}) may be ABI-incompatible with PyTorch.
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Please use a compiler that is ABI-compatible with GCC 4.9 and above.
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See https://gcc.gnu.org/onlinedocs/libstdc++/manual/abi.html.'''
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CUDA_HOME = _find_cuda_home() if torch.cuda.is_available() else None
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def check_compiler_abi_compatibility(compiler):
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'''
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Verifies that the given compiler is ABI-compatible with PyTorch.
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Arguments:
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compiler (str): The compiler executable name to check (e.g. ``g++``).
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Must be executable in a shell process.
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Returns:
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False if the compiler is (likely) ABI-incompatible with PyTorch,
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else True.
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'''
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try:
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check_cmd = '{}' if sys.platform == 'win32' else '{} --version'
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info = subprocess.check_output(check_cmd.format(compiler).split(), stderr=subprocess.STDOUT)
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except Exception:
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_, error, _ = sys.exc_info()
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warnings.warn('Error checking compiler version: {}'.format(error))
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else:
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info = info.decode().lower()
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if 'gcc' in info:
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# Sometimes the version is given as "major.x" instead of semver.
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version = re.search(r'(\d+)\.(\d+|x)', info)
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if version is not None:
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major, minor = version.groups()
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minor = 0 if minor == 'x' else int(minor)
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if (int(major), minor) >= MINIMUM_GCC_VERSION:
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return True
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else:
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# Append the detected version for the warning.
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compiler = '{} {}'.format(compiler, version.group(0))
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elif 'Microsoft' in info:
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info = info.decode().lower()
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version = re.search(r'(\d+)\.(\d+)\.(\d+)', info)
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if version is not None:
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major, minor, revision = version.groups()
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if (int(major), int(minor), int(revision)) >= MINIMUM_MSVC_VERSION:
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return True
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else:
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# Append the detected version for the warning.
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compiler = '{} {}'.format(compiler, version.group(0))
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warnings.warn(ABI_INCOMPATIBILITY_WARNING.format(compiler))
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return False
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class BuildExtension(build_ext):
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'''
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A custom :mod:`setuptools` build extension .
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This :class:`setuptools.build_ext` subclass takes care of passing the
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minimum required compiler flags (e.g. ``-std=c++11``) as well as mixed
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C++/CUDA compilation (and support for CUDA files in general).
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When using :class:`BuildExtension`, it is allowed to supply a dictionary
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for ``extra_compile_args`` (rather than the usual list) that maps from
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languages (``cxx`` or ``cuda``) to a list of additional compiler flags to
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supply to the compiler. This makes it possible to supply different flags to
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the C++ and CUDA compiler during mixed compilation.
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'''
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def build_extensions(self):
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self._check_abi()
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for extension in self.extensions:
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self._define_torch_extension_name(extension)
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# Register .cu and .cuh as valid source extensions.
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self.compiler.src_extensions += ['.cu', '.cuh']
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# Save the original _compile method for later.
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if self.compiler.compiler_type == 'msvc':
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self.compiler._cpp_extensions += ['.cu', '.cuh']
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original_compile = self.compiler.compile
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original_spawn = self.compiler.spawn
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else:
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original_compile = self.compiler._compile
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def unix_wrap_compile(obj, src, ext, cc_args, extra_postargs, pp_opts):
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# Copy before we make any modifications.
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cflags = copy.deepcopy(extra_postargs)
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try:
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original_compiler = self.compiler.compiler_so
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if _is_cuda_file(src):
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nvcc = _join_cuda_home('bin', 'nvcc')
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self.compiler.set_executable('compiler_so', nvcc)
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if isinstance(cflags, dict):
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cflags = cflags['nvcc']
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cflags += ['--compiler-options', "'-fPIC'"]
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elif isinstance(cflags, dict):
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cflags = cflags['cxx']
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# NVCC does not allow multiple -std to be passed, so we avoid
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# overriding the option if the user explicitly passed it.
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if not any(flag.startswith('-std=') for flag in cflags):
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cflags.append('-std=c++11')
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original_compile(obj, src, ext, cc_args, cflags, pp_opts)
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finally:
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# Put the original compiler back in place.
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self.compiler.set_executable('compiler_so', original_compiler)
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def win_wrap_compile(sources, output_dir=None, macros=None,
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include_dirs=None, debug=0, extra_preargs=None,
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extra_postargs=None, depends=None):
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self.cflags = copy.deepcopy(extra_postargs)
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extra_postargs = None
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def spawn(cmd):
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orig_cmd = cmd
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# Using regex to match src, obj and include files
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src_regex = re.compile('/T(p|c)(.*)')
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src_list = [m.group(2) for m in (
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src_regex.match(elem) for elem in cmd) if m]
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obj_regex = re.compile('/Fo(.*)')
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obj_list = [m.group(1) for m in (
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obj_regex.match(elem) for elem in cmd) if m]
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include_regex = re.compile(r'((\-|\/)I.*)')
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include_list = [m.group(1) for m in (
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include_regex.match(elem) for elem in cmd) if m]
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if len(src_list) >= 1 and len(obj_list) >= 1:
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src = src_list[0]
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obj = obj_list[0]
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if _is_cuda_file(src):
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nvcc = _join_cuda_home('bin', 'nvcc')
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if isinstance(self.cflags, dict):
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cflags = self.cflags['nvcc']
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elif isinstance(self.cflags, list):
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cflags = self.cflags
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else:
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cflags = []
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cmd = [nvcc, '-c', src, '-o', obj, '-Xcompiler',
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'/wd4819', '-Xcompiler', '/MD'] + include_list + cflags
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elif isinstance(self.cflags, dict):
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cflags = self.cflags['cxx']
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cmd += cflags
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elif isinstance(self.cflags, list):
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cflags = self.cflags
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cmd += cflags
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return original_spawn(cmd)
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try:
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self.compiler.spawn = spawn
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return original_compile(sources,
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output_dir, macros, include_dirs, debug,
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extra_preargs, extra_postargs, depends)
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finally:
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self.compiler.spawn = original_spawn
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# Monkey-patch the _compile method.
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if self.compiler.compiler_type == 'msvc':
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self.compiler.compile = win_wrap_compile
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else:
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self.compiler._compile = unix_wrap_compile
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build_ext.build_extensions(self)
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def _check_abi(self):
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# On some platforms, like Windows, compiler_cxx is not available.
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if hasattr(self.compiler, 'compiler_cxx'):
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compiler = self.compiler.compiler_cxx[0]
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elif sys.platform == 'win32':
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compiler = os.environ.get('CXX', 'cl')
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else:
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compiler = os.environ.get('CXX', 'c++')
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check_compiler_abi_compatibility(compiler)
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def _define_torch_extension_name(self, extension):
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define = '-DTORCH_EXTENSION_NAME={}'.format(extension.name)
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if isinstance(extension.extra_compile_args, dict):
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for args in extension.extra_compile_args.values():
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args.append(define)
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else:
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extension.extra_compile_args.append(define)
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def CppExtension(name, sources, *args, **kwargs):
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'''
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Creates a :class:`setuptools.Extension` for C++.
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Convenience method that creates a :class:`setuptools.Extension` with the
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bare minimum (but often sufficient) arguments to build a C++ extension.
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All arguments are forwarded to the :class:`setuptools.Extension`
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constructor.
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Example:
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>>> from setuptools import setup
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>>> from torch.utils.cpp_extension import BuildExtension, CppExtension
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>>> setup(
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name='extension',
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ext_modules=[
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CppExtension(
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name='extension',
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sources=['extension.cpp'],
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extra_compile_args=['-g'])),
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],
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cmdclass={
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'build_ext': BuildExtension
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})
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'''
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include_dirs = kwargs.get('include_dirs', [])
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include_dirs += include_paths()
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kwargs['include_dirs'] = include_dirs
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if sys.platform == 'win32':
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library_dirs = kwargs.get('library_dirs', [])
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library_dirs += library_paths()
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kwargs['library_dirs'] = library_dirs
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libraries = kwargs.get('libraries', [])
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libraries.append('ATen')
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libraries.append('_C')
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kwargs['libraries'] = libraries
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kwargs['language'] = 'c++'
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return setuptools.Extension(name, sources, *args, **kwargs)
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def CUDAExtension(name, sources, *args, **kwargs):
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'''
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Creates a :class:`setuptools.Extension` for CUDA/C++.
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Convenience method that creates a :class:`setuptools.Extension` with the
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bare minimum (but often sufficient) arguments to build a CUDA/C++
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extension. This includes the CUDA include path, library path and runtime
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library.
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All arguments are forwarded to the :class:`setuptools.Extension`
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constructor.
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Example:
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>>> from setuptools import setup
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>>> from torch.utils.cpp_extension import BuildExtension, CppExtension
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>>> setup(
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name='cuda_extension',
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ext_modules=[
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CUDAExtension(
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name='cuda_extension',
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sources=['extension.cpp', 'extension_kernel.cu'],
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extra_compile_args={'cxx': ['-g'],
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'nvcc': ['-O2']})
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],
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cmdclass={
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'build_ext': BuildExtension
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})
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'''
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library_dirs = kwargs.get('library_dirs', [])
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library_dirs += library_paths(cuda=True)
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kwargs['library_dirs'] = library_dirs
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libraries = kwargs.get('libraries', [])
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libraries.append('cudart')
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if sys.platform == 'win32':
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libraries.append('ATen')
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libraries.append('_C')
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kwargs['libraries'] = libraries
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include_dirs = kwargs.get('include_dirs', [])
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include_dirs += include_paths(cuda=True)
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kwargs['include_dirs'] = include_dirs
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kwargs['language'] = 'c++'
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return setuptools.Extension(name, sources, *args, **kwargs)
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def include_paths(cuda=False):
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'''
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Get the include paths required to build a C++ or CUDA extension.
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Args:
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cuda: If `True`, includes CUDA-specific include paths.
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Returns:
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A list of include path strings.
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'''
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here = os.path.abspath(__file__)
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torch_path = os.path.dirname(os.path.dirname(here))
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lib_include = os.path.join(torch_path, 'lib', 'include')
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# Some internal (old) Torch headers don't properly prefix their includes,
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# so we need to pass -Itorch/lib/include/TH as well.
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paths = [
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lib_include,
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os.path.join(lib_include, 'TH'),
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os.path.join(lib_include, 'THC')
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]
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if cuda:
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paths.append(_join_cuda_home('include'))
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return paths
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def library_paths(cuda=False):
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'''
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Get the library paths required to build a C++ or CUDA extension.
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Args:
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cuda: If `True`, includes CUDA-specific library paths.
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Returns:
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A list of library path strings.
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'''
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paths = []
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if sys.platform == 'win32':
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here = os.path.abspath(__file__)
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torch_path = os.path.dirname(os.path.dirname(here))
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lib_path = os.path.join(torch_path, 'lib')
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paths.append(lib_path)
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if cuda:
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lib_dir = 'lib/x64' if sys.platform == 'win32' else 'lib64'
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paths.append(_join_cuda_home(lib_dir))
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return paths
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def load(name,
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sources,
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extra_cflags=None,
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extra_cuda_cflags=None,
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extra_ldflags=None,
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extra_include_paths=None,
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build_directory=None,
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verbose=False):
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'''
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Loads a PyTorch C++ extension just-in-time (JIT).
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To load an extension, a Ninja build file is emitted, which is used to
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compile the given sources into a dynamic library. This library is
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subsequently loaded into the current Python process as a module and
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returned from this function, ready for use.
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By default, the directory to which the build file is emitted and the
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resulting library compiled to is ``<tmp>/torch_extensions/<name>``, where
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``<tmp>`` is the temporary folder on the current platform and ``<name>``
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the name of the extension. This location can be overriden in two ways.
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First, if the ``TORCH_EXTENSIONS_DIR`` environment variable is set, it
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replaces ``<tmp>/torch_extensions`` and all extensions will be compiled
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into subfolders of this directory. Second, if the ``build_directory``
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argument to this function is supplied, it overrides the entire path, i.e.
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the library will be compiled into that folder directly.
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To compile the sources, the default system compiler (``c++``) is used,
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which can be overriden by setting the ``CXX`` environment variable. To pass
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additional arguments to the compilation process, ``extra_cflags`` or
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``extra_ldflags`` can be provided. For example, to compile your extension
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with optimizations, pass ``extra_cflags=['-O3']``. You can also use
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``extra_cflags`` to pass further include directories.
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CUDA support with mixed compilation is provided. Simply pass CUDA source
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files (``.cu`` or ``.cuh``) along with other sources. Such files will be
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detected and compiled with nvcc rather than the C++ compiler. This includes
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passing the CUDA lib64 directory as a library directory, and linking
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``cudart``. You can pass additional flags to nvcc via
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``extra_cuda_cflags``, just like with ``extra_cflags`` for C++. Various
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heuristics for finding the CUDA install directory are used, which usually
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work fine. If not, setting the ``CUDA_HOME`` environment variable is the
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safest option.
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Args:
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name: The name of the extension to build. This MUST be the same as the
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name of the pybind11 module!
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sources: A list of relative or absolute paths to C++ source files.
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extra_cflags: optional list of compiler flags to forward to the build.
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extra_cuda_cflags: optional list of compiler flags to forward to nvcc
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when building CUDA sources.
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extra_ldflags: optional list of linker flags to forward to the build.
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extra_include_paths: optional list of include directories to forward
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to the build.
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build_directory: optional path to use as build workspace.
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verbose: If ``True``, turns on verbose logging of load steps.
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Returns:
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The loaded PyTorch extension as a Python module.
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Example:
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>>> from torch.utils.cpp_extension import load
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>>> module = load(
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name='extension',
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sources=['extension.cpp', 'extension_kernel.cu'],
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extra_cflags=['-O2'],
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verbose=True)
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'''
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verify_ninja_availability()
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# Allows sources to be a single path or a list of paths.
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if isinstance(sources, str):
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sources = [sources]
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if build_directory is None:
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build_directory = _get_build_directory(name, verbose)
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extra_ldflags = extra_ldflags or []
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if sys.platform == 'win32':
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python_path = os.path.dirname(sys.executable)
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python_lib_path = os.path.join(python_path, 'libs')
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here = os.path.abspath(__file__)
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torch_path = os.path.dirname(os.path.dirname(here))
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lib_path = os.path.join(torch_path, 'lib')
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extra_ldflags.append('ATen.lib')
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extra_ldflags.append('_C.lib')
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extra_ldflags.append('/LIBPATH:{}'.format(python_lib_path))
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extra_ldflags.append('/LIBPATH:{}'.format(lib_path))
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with_cuda = any(map(_is_cuda_file, sources))
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if with_cuda:
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if verbose:
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print('Detected CUDA files, patching ldflags')
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if sys.platform == 'win32':
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extra_ldflags.append('/LIBPATH:{}'.format(_join_cuda_home('lib/x64')))
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extra_ldflags.append('cudart.lib')
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else:
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extra_ldflags.append('-L{}'.format(_join_cuda_home('lib64')))
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extra_ldflags.append('-lcudart')
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build_file_path = os.path.join(build_directory, 'build.ninja')
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if verbose:
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print('Emitting ninja build file {}...'.format(build_file_path))
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# NOTE: Emitting a new ninja build file does not cause re-compilation if
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# the sources did not change, so it's ok to re-emit (and it's fast).
|
|
_write_ninja_file(
|
|
path=build_file_path,
|
|
name=name,
|
|
sources=sources,
|
|
extra_cflags=extra_cflags or [],
|
|
extra_cuda_cflags=extra_cuda_cflags or [],
|
|
extra_ldflags=extra_ldflags or [],
|
|
extra_include_paths=extra_include_paths or [],
|
|
with_cuda=with_cuda)
|
|
|
|
if verbose:
|
|
print('Building extension module {}...'.format(name))
|
|
_build_extension_module(name, build_directory)
|
|
|
|
if verbose:
|
|
print('Loading extension module {}...'.format(name))
|
|
return _import_module_from_library(name, build_directory)
|
|
|
|
|
|
def verify_ninja_availability():
|
|
'''
|
|
Returns ``True`` if the `ninja <https://ninja-build.org/>`_ build system is
|
|
available on the system.
|
|
'''
|
|
with open(os.devnull, 'wb') as devnull:
|
|
try:
|
|
subprocess.check_call('ninja --version'.split(), stdout=devnull)
|
|
except OSError:
|
|
raise RuntimeError("Ninja is required to load C++ extensions")
|
|
|
|
|
|
def _get_build_directory(name, verbose):
|
|
root_extensions_directory = os.environ.get('TORCH_EXTENSIONS_DIR')
|
|
if root_extensions_directory is None:
|
|
# tempfile.gettempdir() will be /tmp on UNIX and \TEMP on Windows.
|
|
root_extensions_directory = os.path.join(tempfile.gettempdir(),
|
|
'torch_extensions')
|
|
|
|
if verbose:
|
|
print('Using {} as PyTorch extensions root...'.format(
|
|
root_extensions_directory))
|
|
|
|
build_directory = os.path.join(root_extensions_directory, name)
|
|
if not os.path.exists(build_directory):
|
|
if verbose:
|
|
print('Creating extension directory {}...'.format(build_directory))
|
|
# This is like mkdir -p, i.e. will also create parent directories.
|
|
os.makedirs(build_directory)
|
|
|
|
return build_directory
|
|
|
|
|
|
def _build_extension_module(name, build_directory):
|
|
try:
|
|
subprocess.check_output(
|
|
['ninja', '-v'], stderr=subprocess.STDOUT, cwd=build_directory)
|
|
except subprocess.CalledProcessError:
|
|
# Python 2 and 3 compatible way of getting the error object.
|
|
_, error, _ = sys.exc_info()
|
|
# error.output contains the stdout and stderr of the build attempt.
|
|
raise RuntimeError("Error building extension '{}': {}".format(
|
|
name, error.output.decode()))
|
|
|
|
|
|
def _import_module_from_library(module_name, path):
|
|
# https://stackoverflow.com/questions/67631/how-to-import-a-module-given-the-full-path
|
|
file, path, description = imp.find_module(module_name, [path])
|
|
# Close the .so file after load.
|
|
with file:
|
|
return imp.load_module(module_name, file, path, description)
|
|
|
|
|
|
def _write_ninja_file(path,
|
|
name,
|
|
sources,
|
|
extra_cflags,
|
|
extra_cuda_cflags,
|
|
extra_ldflags,
|
|
extra_include_paths,
|
|
with_cuda=False):
|
|
# Version 1.3 is required for the `deps` directive.
|
|
config = ['ninja_required_version = 1.3']
|
|
config.append('cxx = {}'.format(os.environ.get('CXX', 'c++')))
|
|
if with_cuda:
|
|
config.append('nvcc = {}'.format(_join_cuda_home('bin', 'nvcc')))
|
|
|
|
# Turn into absolute paths so we can emit them into the ninja build
|
|
# file wherever it is.
|
|
sources = [os.path.abspath(file) for file in sources]
|
|
includes = [os.path.abspath(file) for file in extra_include_paths]
|
|
|
|
# include_paths() gives us the location of torch/torch.h
|
|
includes += include_paths(with_cuda)
|
|
# sysconfig.get_paths()['include'] gives us the location of Python.h
|
|
includes.append(sysconfig.get_paths()['include'])
|
|
|
|
common_cflags = ['-DTORCH_EXTENSION_NAME={}'.format(name)]
|
|
common_cflags += ['-I{}'.format(include) for include in includes]
|
|
|
|
cflags = common_cflags + ['-fPIC', '-std=c++11'] + extra_cflags
|
|
if sys.platform == 'win32':
|
|
from distutils.spawn import _nt_quote_args
|
|
cflags = _nt_quote_args(cflags)
|
|
flags = ['cflags = {}'.format(' '.join(cflags))]
|
|
|
|
if with_cuda:
|
|
cuda_flags = common_cflags
|
|
if sys.platform == 'win32':
|
|
cuda_flags = _nt_quote_args(cuda_flags)
|
|
else:
|
|
cuda_flags += ['--compiler-options', "'-fPIC'"]
|
|
cuda_flags += extra_cuda_cflags
|
|
if not any(flag.startswith('-std=') for flag in cuda_flags):
|
|
cuda_flags.append('-std=c++11')
|
|
|
|
flags.append('cuda_flags = {}'.format(' '.join(cuda_flags)))
|
|
|
|
if sys.platform == 'win32':
|
|
ldflags = ['/DLL'] + extra_ldflags
|
|
else:
|
|
ldflags = ['-shared'] + extra_ldflags
|
|
# The darwin linker needs explicit consent to ignore unresolved symbols.
|
|
if sys.platform == 'darwin':
|
|
ldflags.append('-undefined dynamic_lookup')
|
|
elif sys.platform == 'win32':
|
|
ldflags = _nt_quote_args(ldflags)
|
|
flags.append('ldflags = {}'.format(' '.join(ldflags)))
|
|
|
|
# See https://ninja-build.org/build.ninja.html for reference.
|
|
compile_rule = ['rule compile']
|
|
if sys.platform == 'win32':
|
|
compile_rule.append(
|
|
' command = cl /showIncludes $cflags -c $in /Fo$out')
|
|
compile_rule.append(' deps = msvc')
|
|
else:
|
|
compile_rule.append(
|
|
' command = $cxx -MMD -MF $out.d $cflags -c $in -o $out')
|
|
compile_rule.append(' depfile = $out.d')
|
|
compile_rule.append(' deps = gcc')
|
|
|
|
if with_cuda:
|
|
cuda_compile_rule = ['rule cuda_compile']
|
|
cuda_compile_rule.append(
|
|
' command = $nvcc $cuda_flags -c $in -o $out')
|
|
|
|
link_rule = ['rule link']
|
|
if sys.platform == 'win32':
|
|
cl_paths = subprocess.check_output(['where', 'cl']).decode().split('\r\n')
|
|
if len(cl_paths) >= 1:
|
|
cl_path = os.path.dirname(cl_paths[0]).replace(':', '$:')
|
|
else:
|
|
raise RuntimeError("MSVC is required to load C++ extensions")
|
|
link_rule.append(' command = "{}/link.exe" $in /nologo $ldflags /out:$out'.format(cl_path))
|
|
else:
|
|
link_rule.append(' command = $cxx $ldflags $in -o $out')
|
|
|
|
# Emit one build rule per source to enable incremental build.
|
|
object_files = []
|
|
build = []
|
|
for source_file in sources:
|
|
# '/path/to/file.cpp' -> 'file'
|
|
file_name = os.path.splitext(os.path.basename(source_file))[0]
|
|
if _is_cuda_file(source_file):
|
|
rule = 'cuda_compile'
|
|
# Use a different object filename in case a C++ and CUDA file have
|
|
# the same filename but different extension (.cpp vs. .cu).
|
|
target = '{}.cuda.o'.format(file_name)
|
|
else:
|
|
rule = 'compile'
|
|
target = '{}.o'.format(file_name)
|
|
object_files.append(target)
|
|
if sys.platform == 'win32':
|
|
source_file = source_file.replace(':', '$:')
|
|
build.append('build {}: {} {}'.format(target, rule, source_file))
|
|
|
|
ext = '.pyd' if sys.platform == 'win32' else '.so'
|
|
library_target = '{}{}'.format(name, ext)
|
|
link = ['build {}: link {}'.format(library_target, ' '.join(object_files))]
|
|
|
|
default = ['default {}'.format(library_target)]
|
|
|
|
# 'Blocks' should be separated by newlines, for visual benefit.
|
|
blocks = [config, flags, compile_rule]
|
|
if with_cuda:
|
|
blocks.append(cuda_compile_rule)
|
|
blocks += [link_rule, build, link, default]
|
|
with open(path, 'w') as build_file:
|
|
for block in blocks:
|
|
lines = '\n'.join(block)
|
|
build_file.write('{}\n\n'.format(lines))
|
|
|
|
|
|
def _join_cuda_home(*paths):
|
|
'''
|
|
Joins paths with CUDA_HOME, or raises an error if it CUDA_HOME is not set.
|
|
|
|
This is basically a lazy way of raising an error for missing $CUDA_HOME
|
|
only once we need to get any CUDA-specific path.
|
|
'''
|
|
if CUDA_HOME is None:
|
|
raise EnvironmentError('CUDA_HOME environment variable is not set. '
|
|
'Please set it to your CUDA install root.')
|
|
return os.path.join(CUDA_HOME, *paths)
|
|
|
|
|
|
def _is_cuda_file(path):
|
|
return os.path.splitext(path)[1] in ['.cu', '.cuh']
|