Files
pytorch/cmake/VulkanCodegen.cmake
Nikita Shulga 0910429d72 [BE][CMake] Use FindPython module (#124613)
As FindPythonInterp and FindPythonLibs has been deprecated since cmake-3.12

Replace `PYTHON_EXECUTABLE` with `Python_EXECUTABLE` everywhere (CMake variable names are case-sensitive)

This makes PyTorch buildable with python3 binary shipped with XCode on MacOS

TODO: Get rid of `FindNumpy` as its part of Python package
Pull Request resolved: https://github.com/pytorch/pytorch/pull/124613
Approved by: https://github.com/cyyever, https://github.com/Skylion007
2024-05-29 13:17:35 +00:00

60 lines
1.6 KiB
CMake

# Shaders processing
if(NOT USE_VULKAN)
return()
endif()
set(VULKAN_GEN_OUTPUT_PATH "${CMAKE_BINARY_DIR}/vulkan/ATen/native/vulkan")
set(VULKAN_GEN_ARG_ENV "")
if(USE_VULKAN_RELAXED_PRECISION)
list(APPEND VULKAN_GEN_ARG_ENV "PRECISION=mediump")
endif()
if(USE_VULKAN_FP16_INFERENCE)
list(APPEND VULKAN_GEN_ARG_ENV "FLOAT_IMAGE_FORMAT=rgba16f")
else()
list(APPEND VULKAN_GEN_ARG_ENV "FLOAT_IMAGE_FORMAT=rgba32f")
endif()
# Precompiling shaders
if(ANDROID)
if(NOT ANDROID_NDK)
message(FATAL_ERROR "ANDROID_NDK not set")
endif()
set(GLSLC_PATH "${ANDROID_NDK}/shader-tools/${ANDROID_NDK_HOST_SYSTEM_NAME}/glslc")
else()
find_program(
GLSLC_PATH glslc
PATHS
ENV VULKAN_SDK
PATHS "$ENV{VULKAN_SDK}/${CMAKE_HOST_SYSTEM_PROCESSOR}/bin"
PATHS "$ENV{VULKAN_SDK}/bin"
)
if(NOT GLSLC_PATH)
message(FATAL_ERROR "USE_VULKAN glslc not found")
endif(NOT GLSLC_PATH)
endif()
set(PYTHONPATH "$ENV{PYTHONPATH}")
set(NEW_PYTHONPATH ${PYTHONPATH})
list(APPEND NEW_PYTHONPATH "${CMAKE_CURRENT_LIST_DIR}/..")
set(ENV{PYTHONPATH} ${NEW_PYTHONPATH})
execute_process(
COMMAND
"${Python_EXECUTABLE}"
${CMAKE_CURRENT_LIST_DIR}/../tools/gen_vulkan_spv.py
--glsl-path ${CMAKE_CURRENT_LIST_DIR}/../aten/src/ATen/native/vulkan/glsl
--output-path ${VULKAN_GEN_OUTPUT_PATH}
--glslc-path=${GLSLC_PATH}
--tmp-dir-path=${CMAKE_BINARY_DIR}/vulkan/spv
--env ${VULKAN_GEN_ARG_ENV}
RESULT_VARIABLE error_code)
set(ENV{PYTHONPATH} ${PYTHONPATH})
if(error_code)
message(FATAL_ERROR "Failed to gen spv.h and spv.cpp with precompiled shaders for Vulkan backend")
endif()
set(vulkan_generated_cpp ${VULKAN_GEN_OUTPUT_PATH}/spv.cpp)