Files
pytorch/scripts
Wang, Chuanqi 5116293f7e [XPU] Split triton version as 2 files to decouple triton version bump (#155313)
Triton XPU shares its version file with the community one. When the community updates Triton version, it will temporarily break the XPU CI/CD because they use different repositories and commits. To decouple Triton version bumps between the community and XPU, we propose splitting the version into two separate files.

Refer the latest community triton version bump PR #153117

Pull Request resolved: https://github.com/pytorch/pytorch/pull/155313
Approved by: https://github.com/etaf, https://github.com/EikanWang, https://github.com/atalman
2025-06-10 08:49:03 +00:00
..
2025-02-04 04:02:47 +00:00
2025-04-27 09:56:42 +00:00
2020-09-10 08:13:48 -07:00
2025-04-27 09:56:42 +00:00
2025-06-02 14:50:34 +00:00
2025-05-23 20:56:25 +00:00
2021-03-05 17:22:55 -08:00

This directory contains the useful tools.

build_android.sh

This script is to build PyTorch/Caffe2 library for Android. Take the following steps to start the build:

  • set ANDROID_NDK to the location of ndk
export ANDROID_NDK=YOUR_NDK_PATH
  • run build_android.sh
#in your PyTorch root directory
bash scripts/build_android.sh

If succeeded, the libraries and headers would be generated to build_android/install directory. You can then copy these files from build_android/install to your Android project for further usage.

You can also override the cmake flags via command line, e.g., following command will also compile the executable binary files:

bash scripts/build_android.sh -DBUILD_BINARY=ON

build_ios.sh

This script is to build PyTorch/Caffe2 library for iOS, and can only be performed on macOS. Take the following steps to start the build:

  • Install Xcode from App Store, and configure "Command Line Tools" properly on Xcode.
  • Install the dependencies:
brew install cmake automake libtool
  • run build_ios.sh
#in your PyTorch root directory
bash scripts/build_ios.sh

If succeeded, the libraries and headers would be generated to build_ios/install directory. You can then copy these files to your Xcode project for further usage.