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This adds a non-blocking mode to queue_pop. This allows for workers to poll if work is ready without blocking the main loop. This is useful for the case where you want to have a GPU have maximum utilization when something only periodically is sent on the queue. We also expose a `torch.distributed.QueueEmptyError` so users can catch the error and handle it accordingly. Test plan: ``` pytest test/distributed/test_store.py -k queue -v -s -x ``` Pull Request resolved: https://github.com/pytorch/pytorch/pull/151485 Approved by: https://github.com/fduwjj, https://github.com/tianfengfrank
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
#pragma once
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#include <condition_variable>
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#include <mutex>
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#include <unordered_map>
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#include <torch/csrc/distributed/c10d/Store.hpp>
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namespace c10d {
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class TORCH_API HashStore : public Store {
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public:
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c10::intrusive_ptr<Store> clone() override;
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~HashStore() override = default;
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void set(const std::string& key, const std::vector<uint8_t>& data) override;
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std::vector<uint8_t> compareSet(
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const std::string& key,
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const std::vector<uint8_t>& expectedValue,
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const std::vector<uint8_t>& desiredValue) override;
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std::vector<uint8_t> get(const std::string& key) override;
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void wait(const std::vector<std::string>& keys) override {
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wait(keys, timeout_);
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}
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void wait(
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const std::vector<std::string>& keys,
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const std::chrono::milliseconds& timeout) override;
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int64_t add(const std::string& key, int64_t value) override;
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int64_t getNumKeys() override;
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bool check(const std::vector<std::string>& keys) override;
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bool deleteKey(const std::string& key) override;
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void append(const std::string& key, const std::vector<uint8_t>& value)
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override;
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std::vector<std::vector<uint8_t>> multiGet(
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const std::vector<std::string>& keys) override;
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void multiSet(
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const std::vector<std::string>& keys,
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const std::vector<std::vector<uint8_t>>& values) override;
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// Returns true if this store support append, multiGet and multiSet
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bool hasExtendedApi() const override;
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void queuePush(const std::string& key, const std::vector<uint8_t>& value)
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override;
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std::vector<uint8_t> queuePop(const std::string& key, bool block) override;
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int64_t queueLen(const std::string& key) override;
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protected:
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bool checkLocked(
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const std::unique_lock<std::mutex>& lock,
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const std::vector<std::string>& keys);
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void waitLocked(
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std::unique_lock<std::mutex>& lock,
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const std::vector<std::string>& keys,
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const std::chrono::milliseconds& timeout);
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protected:
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std::unordered_map<std::string, std::vector<uint8_t>> map_;
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std::unordered_map<std::string, std::deque<std::vector<uint8_t>>> queues_;
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std::mutex m_;
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std::condition_variable cv_;
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};
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} // namespace c10d
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