Useful for code reuse for Metal shader build both for eager mode and MPSInductor, but it requires one to implement `_cpp_embed_headers` tool that, as name suggests, would preprocess and embeds the for shader to be used in dynamic compilation.
Test using:
- `TestMetalLibrary.test_metal_include`
- Moving `i0`/`i1` implementation to `c10/util/metal_special_math.h` and call it from `SpecialOps.metal` shader, which now looks much more compact:
```metal
template <typename T, typename Tout = T>
void kernel
i0(constant T* input,
device Tout* output,
uint index [[thread_position_in_grid]]) {
output[index] = c10::i0(static_cast<Tout>(input[index]));
}
```
Pull Request resolved: https://github.com/pytorch/pytorch/pull/145087
Approved by: https://github.com/dcci
ghstack dependencies: #145023
PyTorch MPS backend for the most part relies on MPSGraph to provide specific operations, but recently more and more often one had to implement custom kernel here that were simply embedded in the operator codebase and were compiled directly using [`- id<MTLLibrary>newLibraryWithSource:options:error:`](https://developer.apple.com/documentation/metal/mtldevice/1433431-newlibrarywithsource) (first metal kernel to MPS backend was added in https://github.com/pytorch/pytorch/pull/82307 )
Later on, as number of operator grew, those were refactored into `MetalShaderLibrary` convenience class (see https://github.com/pytorch/pytorch/pull/125550 )
But as number of kernels keeps growing, it's time to make a next step and properly compile them into `.metalib`
This PR does exactly that by:
- Moving shader sources into separate .metal files
- Adds check on whether full Xcode installed or just DeveloperTools
- If full Xcode is installed, compiles and links shaders into .metallib for Metal-3.0(Available on MacOS 13) and Metal-3.1 standard (available on MacOS 14, can use bfloat) and bundles both using `-sectcreate` linker option and `getsectiondata` API call. `metallib_dummy.cpp` file is used to properly express dependencies between metallib build and torch_cpu link stages. Logic for generating metallibraries is loosely based on https://github.com/ml-explore/mlx/blob/main/mlx/backend/metal/kernels/CMakeLists.txt.
- If only DeveloperTools CLI is installed, automatically wraps .metal into `_metallib.h` that contains shader source wrapped in `MetalShaderLibrary`
Bulk of changes introduced in this PR are just moving code around. I.e. for every file that contains non-templated shader definition in `aten/src/ATen/native/mps/operators` folder, corresponding `.metal` file is created in `aten/src/ATen/native/mps/kernels` folder and embedded shader definition is replaced with the following
```cpp
#ifndef PYTORCH_JIT_COMPILE_SHADERS
static auto& lib = MetalShaderLibrary::getBundledLibrary();
#else
#include <ATen/native/mps/OpName_metallib.h>
#endif
```
Some historical stats:
| PyTorch Version | Number of shaders in MPS | Ops added |
| ------------- | ------------- | ---- |
| 1.12 | 0 | |
| 1.13 | 2 | bitwise_ops and index.out |
| 2.0 | 4 | cross repeat and view) |
| 2.1 | 9 | unary_ops, histogram, renorm, binary_ops |
| 2.2 | 11 | gamma and bucketization |
| 2.3 | 12 | naive_matmul (to workaround crash) |
| 2.4 | 13 | quantized_mm |
| 2.5 | 14 | fused_adam |
Pros:
- Better code structure/readability
- Eventually allows one to use shared headers (and implement something like `TensorIterator`)
- Faster runtime (as compilation is done ahead of time) and perhaps better optimized compiled kernels
Cons:
- Build process is a bit more complicated that it used to be
- Need to maintain two codepath (as our CI builders only has DeveloperTools installed)
Pull Request resolved: https://github.com/pytorch/pytorch/pull/138636
Approved by: https://github.com/manuelcandales
We have plenty of runners now, let's use them for compilation as well.
To achieve that, remove `xcode-version: "13.3.1"` property and tweak Metal framework detection logic to work with command line tools(which are installed in `/Library/Developer/CommandLineTools`) and SDK is in `/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk`) rather than full Xcode installation.
TODO: Fix/enable OpenMP accelerated native builds (which are currently broken with `OMP: Error #15: Initializing libomp.dylib, but found libomp.dylib already initialized.`), but this matches existing behavior as cross-builds are compiled with OpenMP disabled.
Pull Request resolved: https://github.com/pytorch/pytorch/pull/95719
Approved by: https://github.com/huydhn
Summary:
Pull Request resolved: https://github.com/pytorch/pytorch/pull/47635
Add macosx support for metal. The supported os version is 10.13 and above.
ghstack-source-id: 116845318
Test Plan:
1. Sandcastle Tests
2. CircleCI Jobs
3. In the next diff, we'll run the person segmentation model inside a macos app
Reviewed By: dreiss
Differential Revision: D24825088
fbshipit-source-id: 10d7976c953e765599002dc42d7f8d248d7c9846