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DeepSpeed/csrc/transformer/transform_kernels.cu

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#include "custom_cuda_layers.h"
#define rows_trans 16
#define cols_trans 16
template <typename T>
__global__ void Transpose_Kernel(const T* inp, T* out, int row_width, int col_width)
{
__shared__ T data_block[rows_trans * (cols_trans + 1)];
int r = threadIdx.x / cols_trans;
int c = threadIdx.x % cols_trans;
int m = row_width / cols_trans;
int i = blockIdx.x / m * rows_trans + r;
int j = blockIdx.x % m * cols_trans + c;
int row_stride = rows_trans / ((rows_trans * cols_trans + THREADS - 1) / THREADS);
for (int k = 0; k < rows_trans; k += row_stride)
data_block[(k + r) * cols_trans + c] = inp[(i + k) * row_width + j];
__syncthreads();
i = blockIdx.x % m * rows_trans + r;
j = blockIdx.x / m * cols_trans + c;
for (int k = 0; k < rows_trans; k += row_stride)
out[(i + k) * col_width + j] = data_block[c * cols_trans + r + k];
}
template <>
void Transpose<__half>(const __half* inp_mat,
__half* out_mat,
int rows,
int cols,
cudaStream_t stream)
{
int threads = THREADS;
Transpose_Kernel<__half><<<(rows * cols + threads - 1) / threads, threads, 0, stream>>>(
inp_mat, out_mat, cols, rows);
}
template <>
void Transpose<float>(const float* inp_mat, float* out_mat, int rows, int cols, cudaStream_t stream)
{
int threads = THREADS;
Transpose_Kernel<float><<<(rows * cols + threads - 1) / threads, threads, 0, stream>>>(
inp_mat, out_mat, cols, rows);
}
template <typename T>
__global__ void transform_0213(T* output,
const T* vals,
int hidden_dim,
int seq_length,
int heads,
int head_ext);
template <>
__global__ void transform_0213<float>(float* output,
const float* vals,
int hidden_dim,
int seq_length,
int heads,
int head_ext)
{
int d0_stride = hidden_dim * seq_length;
int d1_stride = hidden_dim;
int d2_stride = hidden_dim / heads;
int d0_out_stride = d0_stride;
int d1_out_stride = d2_stride;
int d2_out_stride = d2_stride * seq_length;
int d0 = blockIdx.x; // Batch
int d1 = blockIdx.y / head_ext; // Sequence ID (0-127)
int d2 = threadIdx.y + (blockIdx.y % head_ext) * (heads / head_ext); // Head (0-11)
int d3 = threadIdx.x; // Values (groups of 4)
const float4* vals_vec = reinterpret_cast<const float4*>(vals);
float4* output_vec = reinterpret_cast<float4*>(output);
float4 inputs = vals_vec[d0 * d0_stride + d1 * d1_stride + d2 * d2_stride + d3];
output_vec[d0 * d0_out_stride + d1 * d1_out_stride + d2 * d2_out_stride + d3] = inputs;
}
template <>
__global__ void transform_0213<__half>(__half* output,
const __half* vals,
int hidden_dim,
int seq_length,
int heads,
int head_ext)
{
#if __CUDA_ARCH__ >= 700
int d0_stride = hidden_dim * seq_length;
int d1_stride = hidden_dim;
int d2_stride = hidden_dim / heads;
int d0_out_stride = d0_stride;
int d1_out_stride = d2_stride;
int d2_out_stride = d2_stride * seq_length;
int d0 = blockIdx.x; // Batch
int d1 = blockIdx.y / head_ext; // Sequence ID (0-127)
int d2 = threadIdx.y + (blockIdx.y % head_ext) * (heads / head_ext); // Head (0-11)
int d3 = threadIdx.x; // Values (groups of 4)
float4 vals_arr[1];
const float4* vals_vec = reinterpret_cast<const float4*>(vals);
float4* output_vec = reinterpret_cast<float4*>(output);
vals_arr[0] = vals_vec[d0 * d0_stride + d1 * d1_stride + d2 * d2_stride + d3];
output_vec[d0 * d0_out_stride + d1 * d1_out_stride + d2 * d2_out_stride + d3] = vals_arr[0];
#endif
}
template <>
void launch_transform_0213<float>(float* output,
const float* vals,
int batch_size,
int seq_length,
int hidden_dim,
int heads,
cudaStream_t stream)
{
hidden_dim >>= 2;
int head_ext = (hidden_dim - 1) / MAX_THREADS + 1;
dim3 block_dim(hidden_dim / heads, (heads / head_ext));
dim3 grid_dim(batch_size, (seq_length * head_ext));
transform_0213<float>
<<<grid_dim, block_dim, 0, stream>>>(output, vals, hidden_dim, seq_length, heads, head_ext);
}
template <>
void launch_transform_0213<__half>(__half* output,
const __half* vals,
int batch_size,
int seq_length,
int hidden_dim,
int heads,
cudaStream_t stream)
{
hidden_dim >>= 3;
int head_ext = (hidden_dim - 1) / MAX_THREADS + 1;
dim3 block_dim(hidden_dim / heads, (heads / head_ext));
dim3 grid_dim(batch_size, (seq_length * head_ext));
transform_0213<__half>
<<<grid_dim, block_dim, 0, stream>>>(output, vals, hidden_dim, seq_length, heads, head_ext);
}
// Bias add
template <typename T>
__global__ void bias_add_transform_0213(T* output,
const T* vals,
const T* bias,
int hidden_dim,
int seq_length,
int heads,
int head_ext);
template <>
__global__ void bias_add_transform_0213<float>(float* output,
const float* vals,
const float* bias,
int hidden_dim,
int seq_length,
int heads,
int head_ext)
{
int d0_stride = hidden_dim * seq_length;
int d1_stride = hidden_dim;
int d2_stride = hidden_dim / heads;
int d0_out_stride = d0_stride;
int d1_out_stride = d2_stride;
int d2_out_stride = d2_stride * seq_length;
int d0 = blockIdx.x; // Batch
int d1 = blockIdx.y; // Sequence ID (0-127)
int cnt = blockIdx.z / head_ext; // Hidden count
int d2 = threadIdx.y + (blockIdx.z % head_ext) * (heads / head_ext); // Head (0-11)
int d3 = threadIdx.x; // Values (groups of 4)
const float4* vals_vec = reinterpret_cast<const float4*>(vals);
const float4* bias_vec = reinterpret_cast<const float4*>(bias);
float4* output_vec = reinterpret_cast<float4*>(output);
float4 inputs = vals_vec[d0 * d0_stride * (gridDim.z / head_ext) + cnt * d1_stride +
d1 * d1_stride * (gridDim.z / head_ext) + d2 * d2_stride + d3];
float4 biases = bias_vec[cnt * d1_stride + d2 * d2_stride + d3];
float4 outputs;
outputs.x = inputs.x + biases.x;
outputs.y = inputs.y + biases.y;
outputs.z = inputs.z + biases.z;
outputs.w = inputs.w + biases.w;
output_vec[cnt * d0_out_stride * gridDim.x + d0 * d0_out_stride + d1 * d1_out_stride +
d2 * d2_out_stride + d3] = outputs;
}
#define ATTN_H 3
#define MAX_SEQ_LINE 10
template <>
__global__ void bias_add_transform_0213<__half>(__half* output,
const __half* vals,
const __half* bias,
int hidden_dim,
int seq_length,
int heads,
int head_ext)
{
#if __CUDA_ARCH__ >= 700
int d0_stride = hidden_dim * seq_length;
int d1_stride = hidden_dim;
int d2_stride = hidden_dim / heads;
int d2_out_stride = d2_stride * seq_length;
int d0 = blockIdx.x; // Batch
int d1 = blockIdx.y; // Sequence ID (0-127)
int cnt = blockIdx.z / head_ext; // Hidden count
int d2 = threadIdx.y + (blockIdx.z % head_ext) * (heads / head_ext); // Head (0-11)
int d3 = threadIdx.x; // Values (groups of 4)
float4 vals_arr;
float4 bias_arr;
float4 output_arr;
__half2* vals_half = reinterpret_cast<__half2*>(&vals_arr);
__half2* bias_half = reinterpret_cast<__half2*>(&bias_arr);
__half2* output_half = reinterpret_cast<__half2*>(&output_arr);
const float4* vals_vec = reinterpret_cast<const float4*>(vals);
const float4* bias_vec = reinterpret_cast<const float4*>(bias);
float4* output_vec = reinterpret_cast<float4*>(output);
vals_vec += (d0 * d0_stride * (gridDim.z / head_ext));
vals_vec += (d1 * d1_stride * (gridDim.z / head_ext));
vals_vec += (cnt * d1_stride);
vals_vec += (d2 * d2_stride);
bias_vec += (cnt * d1_stride);
bias_vec += (d2 * d2_stride);
output_vec += (cnt * d0_stride * gridDim.x);
output_vec += (d1 * d2_stride);
output_vec += (d0 * d0_stride);
output_vec += (d2 * d2_out_stride);
bias_arr = bias_vec[d3];
vals_arr = vals_vec[d3];
#if defined(__ACC_HALF__)
output_half[0] = vals_half[0] + bias_half[0];
output_half[1] = vals_half[1] + bias_half[1];
output_half[2] = vals_half[2] + bias_half[2];
output_half[3] = vals_half[3] + bias_half[3];
#else
float2 bias_arr_f[4];
float2 vals_arr_f[4];
#pragma unroll
for (int l = 0; l < 4; l++) {
bias_arr_f[l] = __half22float2(bias_half[l]);
vals_arr_f[l] = __half22float2(vals_half[l]);
vals_arr_f[l].x += bias_arr_f[l].x;
vals_arr_f[l].y += bias_arr_f[l].y;
output_half[l] = __float22half2_rn(vals_arr_f[l]);
}
#endif
output_vec[d3] = output_arr;
#endif
}
__global__ void bias_add_transform_0213_v2(__half* output,
const __half* vals,
const __half* bias,
int hidden_dim,
int seq_length,
int heads)
{
#if __CUDA_ARCH__ >= 700
__shared__ float4 in_data[3072];
int d0_stride = hidden_dim * seq_length;
int d1_stride = hidden_dim;
int d2_stride = hidden_dim / heads;
int iteration_stride = d1_stride * blockDim.z; // Hidden * 3 / 8
int batch_stride = d0_stride * blockDim.z; // Hidden * S * 3 / 8
int d0_out_stride = d0_stride;
int d1_out_stride = d2_stride;
int d2_out_stride = d2_stride * seq_length;
int d0 = blockIdx.x; // Batch
int d1 = blockIdx.y; // Sequence ID (0-127)
int cnt = threadIdx.z; // blockIdx.z; // Hidden count
int d2 = threadIdx.y; // Head (0-11)
int d3 = threadIdx.x; // Values (groups of 4)
float4 vals_arr[1];
float4 bias_arr[1];
float4 output_arr[1];
__half2* vals_half = reinterpret_cast<__half2*>(vals_arr);
__half2* bias_half = reinterpret_cast<__half2*>(bias_arr);
__half2* output_half = reinterpret_cast<__half2*>(output_arr);
const float4* vals_vec = reinterpret_cast<const float4*>(vals);
const float4* bias_vec = reinterpret_cast<const float4*>(bias);
float4* output_vec = reinterpret_cast<float4*>(output);
int iter_index = cnt * d1_stride + d2 * d2_stride + d3;
int input_offset = d0 * batch_stride + d1 * (iteration_stride << 1);
bias_arr[0] = bias_vec[iter_index];
#pragma unroll
for (int iter = 0; iter < 2; iter++) {
int iter_id = iter * iteration_stride + iter_index;
vals_arr[0] = vals_vec[input_offset + iter_id];
output_half[0] = vals_half[0] + bias_half[0];
output_half[1] = vals_half[1] + bias_half[1];
output_half[2] = vals_half[2] + bias_half[2];
output_half[3] = vals_half[3] + bias_half[3];
in_data[iter_id] = output_arr[0];
}
__syncthreads();
iteration_stride = blockDim.z * (blockDim.y >> 1);
int matrix_stride = (d0_out_stride * gridDim.x);
int head_count = (d2 >> 1) + cnt * (blockDim.y >> 1);
int out_index = d0 * d0_out_stride + d1 * (d1_out_stride << 1) + d3 + (d2 % 2) * d2_stride;
#pragma unroll
for (int iter = 0; iter < 2; iter++) {
int iter_row = (iter * iteration_stride) + head_count;
int iter_offset =
(iter_row % blockDim.y) * d2_out_stride + (iter_row / blockDim.y) * matrix_stride;
output_vec[out_index + iter_offset] =
in_data[iter_row * d2_stride + d3 + (d2 % 2) * (d1_stride * blockDim.z)];
}
#endif
}
// [B S C*H] - > C * [B A S N]
template <>
void launch_bias_add_transform_0213<float>(float* output,
const float* vals,
const float* bias,
int batch_size,
int seq_length,
int hidden_dim,
int heads,
cudaStream_t stream,
int trans_count)
{
hidden_dim >>= 2;
int head_ext = (hidden_dim - 1) / MAX_THREADS + 1;
dim3 block_dim(hidden_dim / heads, (heads / head_ext));
dim3 grid_dim(batch_size, seq_length, (trans_count * head_ext));
bias_add_transform_0213<float><<<grid_dim, block_dim, 0, stream>>>(
output, vals, bias, hidden_dim, seq_length, heads, head_ext);
}
template <>
void launch_bias_add_transform_0213<__half>(__half* output,
const __half* vals,
const __half* bias,
int batch_size,
int seq_length,
int hidden_dim,
int heads,
cudaStream_t stream,
int trans_count)
{
hidden_dim >>= 3;
if (hidden_dim > 128 || hidden_dim < 16) {
int head_ext = (hidden_dim - 1) / MAX_THREADS + 1;
dim3 block_dim(hidden_dim / heads, (heads / head_ext));
dim3 grid_dim(batch_size, seq_length, (trans_count * head_ext));
bias_add_transform_0213<__half><<<grid_dim, block_dim, 0, stream>>>(
output, vals, bias, hidden_dim, seq_length, heads, head_ext);
} else {
dim3 block_dim(hidden_dim / heads, heads, trans_count);
dim3 grid_dim(batch_size, seq_length / 2);
bias_add_transform_0213_v2<<<grid_dim, block_dim, 0, stream>>>(
output, vals, bias, hidden_dim, seq_length, heads);
}
}
template <typename T>
__global__ void transform4d_0213(T* out,
const T* in,
int heads,
int seq_length,
int hidden_dim,
int head_ext);
template <>
__global__ void transform4d_0213<float>(float* out,
const float* in,
int heads,
int seq_length,
int hidden_dim,
int head_ext)
{
int d0_stride = hidden_dim * seq_length;
int d1_stride = d0_stride / heads;
int d2_stride = hidden_dim / heads;
int d0_out_stride = d0_stride;
int d1_out_stride = d2_stride;
int d2_out_stride = hidden_dim;
int d0 = blockIdx.x; // Batch
int d1 = blockIdx.y / ((seq_length - 1) / blockDim.y + 1); // Head
int d2 = (threadIdx.y + blockDim.y * blockIdx.y) % seq_length;
int cnt = blockIdx.z;
int d3 = threadIdx.x; // Values (groups of 8)
if (d2 < seq_length) {
const float4* in_vec = reinterpret_cast<const float4*>(in);
float4* out_vec = reinterpret_cast<float4*>(out);
float4 vals_vec = in_vec[cnt * d0_stride * gridDim.x + d0 * d0_stride + d1 * d1_stride +
d2 * d2_stride + d3];
out_vec[d0 * d0_out_stride * gridDim.z + cnt * d2_out_stride + d1 * d1_out_stride +
d2 * d2_out_stride * gridDim.z + d3] = vals_vec;
}
}
template <>
__global__ void transform4d_0213<__half>(__half* out,
const __half* in,
int heads,
int seq_length,
int hidden_dim,
int head_ext)
{
#if __CUDA_ARCH__ >= 700
int d0_stride = hidden_dim * (seq_length / head_ext);
int d1_stride = hidden_dim;
int d2_stride = hidden_dim / heads;
int d0 = blockIdx.x; // Batch
int d1 = threadIdx.y + (blockIdx.z % head_ext) * (heads / head_ext); // Head
int d2 = blockIdx.z / head_ext; // Sequence
int cnt = blockIdx.y; // Hidden count
int d3 = threadIdx.x; // Values (groups of 8)
const float4* in_vec = reinterpret_cast<const float4*>(in);
float4* out_vec = reinterpret_cast<float4*>(out);
in_vec += (cnt * d0_stride * gridDim.x);
in_vec += (d0 * d0_stride);
in_vec += (d2 * d2_stride);
in_vec += (d1 * d2_stride * seq_length);
out_vec += (cnt * d1_stride);
out_vec += (d1 * d2_stride);
out_vec += (d0 * d0_stride * gridDim.y);
out_vec += (d2 * d1_stride * gridDim.y);
out_vec[d3] = in_vec[d3];
#endif
}
__global__ void transform4d_0213_v2(__half* out,
const __half* in,
int heads,
int seq_length,
int hidden_dim)
{
#if __CUDA_ARCH__ >= 700
__shared__ float4 in_data[3072];
int d0_stride = hidden_dim * seq_length;
int d1_stride = hidden_dim;
int d2_stride = hidden_dim / heads;
int d0 = blockIdx.x; // Batch
int d1 = threadIdx.y; // Head
int d2 = blockIdx.y; // Sequence
int cnt = threadIdx.z; // Hidden count
int d3 = threadIdx.x; // Values (groups of 8)
const float4* in_vec = reinterpret_cast<const float4*>(in);
float4* out_vec = reinterpret_cast<float4*>(out);
int input_offset = d0 * d0_stride + d2 * (d2_stride << 1) + d3 + (d1 % 2) * d2_stride;
int head_count = (d1 >> 1) + cnt * (blockDim.y >> 1);
int iteration_stride = blockDim.z * (blockDim.y >> 1);
int matrix_stride = (d0_stride * gridDim.x);
#pragma unroll
for (int iter = 0; iter < 2; iter++) {
int iter_row = iter * iteration_stride + head_count;
int iter_offset = (iter_row % blockDim.y) * d2_stride;
in_data[d3 + iter_offset + (iter_row / blockDim.y + (d1 % 2) * blockDim.z) * d1_stride] =
in_vec[input_offset + iter_offset * seq_length +
(iter_row / blockDim.y) * matrix_stride];
}
__syncthreads();
iteration_stride = d1_stride * blockDim.z;
int iter_index = cnt * d1_stride + d1 * d2_stride + d3;
int output_offset = d0 * d0_stride * blockDim.z + d2 * (iteration_stride << 1);
#pragma unroll
for (int iter = 0; iter < 2; iter++) {
int iter_id = iter * iteration_stride + iter_index;
out_vec[output_offset + iter_id] = in_data[iter_id];
}
#endif
}
// 3 * [B A S N] - > [B S C*H]
template <>
void launch_transform4d_0213<float>(float* out,
const float* in,
int batch_size,
int heads,
int seq_length,
int hidden_dim,
cudaStream_t stream,
int trans_count)
{
hidden_dim >>= 2;
dim3 grid_dims(batch_size, heads * ((seq_length - 1) / 8 + 1), trans_count);
dim3 block_dims(hidden_dim / heads, 8);
transform4d_0213<float>
<<<grid_dims, block_dims, 0, stream>>>(out, in, heads, seq_length, hidden_dim, 1);
}
template <>
void launch_transform4d_0213<__half>(__half* out,
const __half* in,
int batch_size,
int heads,
int seq_length,
int hidden_dim,
cudaStream_t stream,
int trans_count)
{
hidden_dim >>= 3;
if (hidden_dim > 128 || hidden_dim < 16) {
int head_ext = (hidden_dim - 1) / MAX_THREADS + 1;
dim3 grid_dims(batch_size, trans_count, (seq_length * head_ext));
dim3 block_dims(hidden_dim / heads, (heads / head_ext));
transform4d_0213<__half><<<grid_dims, block_dims, 0, stream>>>(
out, in, heads, seq_length, hidden_dim, head_ext);
} else {
dim3 grid_dims(batch_size, seq_length / 2);
dim3 block_dims(hidden_dim / heads, heads, trans_count);
transform4d_0213_v2<<<grid_dims, block_dims, 0, stream>>>(
out, in, heads, seq_length, hidden_dim);
}
}